Unreal Engine 4 - A Boy and his Kite Demo Assets
Epic Games公司在2015年GDC會議上演示發(fā)布“一個小男孩和他的風箏”資源包。
關于這個包:
每個資產已使用真實世界物體的照片創(chuàng)建。
我們的流程:
對于較大的資產,比如巖石,地磚,懸崖和樹干,重建是使用一種稱為photogrammetry的技術直接進行的。
這些資產通過專有的'去照明“流程,使它們適合于在任何照明方案。反射和粗糙貼圖可以重新創(chuàng)造,以充分利用虛幻引擎4的基于物理渲染架構。最后用了法線貼圖,碰撞等。
對于植物如花卉,灌木和草,我們使用的顏色校準參考攝影拍攝的素材,更加準確地建模和貼圖這些模型。
Epic Games has released assets from the “A Boy and his Kite” Demo that was demonstrated at its GDC 2015 session. The pack is free, but requires and Epic Games account.
A collection of realistic assets from Epic’s Open World demo shown at GDC 2015. Use them to create new levels or add them to existing ones.
About this pack:
Each asset has been created using photographs of a real world object.
Our Process:
For larger assets such as rocks, ground tiles, cliffs faces and tree trunks, reconstruction was performed directly from photographs using a process called photogrammetry.
These assets were then put through a proprietary ‘de-lighting’ process to make them suitable for use in any lighting scenario. Specular and roughness maps where then created to take full advantage of Unreal Engine 4’s Physically Based Rendering architecture. Finally game-optimized assets were generated with normal maps, LODs and collision meshes.
For vegetation such as flowers, bushes and grass we used color calibrated reference photography shot in the field to more accurately model and texture these assets.
描述:
標簽: 虛幻引擎 UE4 資源包 源文件○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯(lián)系站長】 |
常見問題,點擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯/修改密碼/忘記密碼 | ||
●充值贈送系統(tǒng) | ||
●文件解壓出錯/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費資源 | ||
●為何要充值解鎖 | ||
●免責條款 | ||
●聯(lián)系站長(聯(lián)系站長前請先仔細閱讀 免責條款 ,網(wǎng)站只提供資源,不提供軟件安裝等服務!) |
![]() |
網(wǎng)站置頂/公示帖集合
67 0 1
資源 > 3D資源 > Unreal Engine 資源
![]() |
網(wǎng)站置頂/公示帖集合
55 0 1
資源 > 3D資源 > Unreal Engine 資源
![]() |
網(wǎng)站置頂/公示帖集合
87 0 1
資源 > 3D資源 > Unreal Engine 資源