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Eat3D Autodesk MotionBuilder Motion Capture Production Pipeline
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本教程是由Eat3D機構出品的Eat3D Autodesk MotionBuilder Motion Capture Production Pipeline 教程,MotionBuilder運動捕捉制作流程教程,時長:5小時30分,作者:Markus,大小:1.04G,MP4視頻格式,語言:英語。


教程所使用的軟件:Autodesk MotionBuilder 2012, Unreal Development Kit


在本DVD中,導師Markus將教授我們使用好幾個運動捕捉文件創建一個復雜的最終場景。開始的時候他為我們介紹了MotionBuilder的 界面,還有如何將角色從MAYA中導出,并且傳遞到MotionBuilder中。然后他在MotionBuilder中為我們介紹了如何綁定骨骼,并且 創建綁定的姿勢,接著他為一個actor設定了markers,并且使用這個actor將運動捕捉信息應用到這個角色上。接下來Markus使用原始的動 畫信息,選擇其中的一部分,應用到場景中,并且通過它們制作出了一些動畫片段。接下來他講這些動畫片段融合到一起,從而大致得到需要的結果,然后通過設置 時間讓各部分看起來更好一些。接下來他道角色控制器中, 對它們進行艱苦的修飾工作,讓動畫看起來更自然一些。最后Markus將所有的東西都導入到UDK中,并創建出了一個完整的場景。最終場景中有使用聲效, 粒子還有相機動畫。


Alias MotionBuilder是用于游戲、電影、廣播電視和多媒體制作的世界一流的實時三維角色動畫生產力套裝軟件。利用實時的、以角色為中心的工具的集 合,對于從傳統的插入關鍵幀到運動捕捉編輯范圍內的各種任務,該軟件為技術指導和藝術家提供了處理最苛刻的、高容量的動畫的功能。它的固有文件格式 (FBX)使在創建三維內容的應用軟件之間具有無與倫比的互用性使MotionBuilder 7成為可以增強任何現有制作生產線的補充軟件包。


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In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations.



This DVD is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.

About the Instructor:
Markus Hammarstedt has been working with Animation and MotionBuilder for over 4 years and worked on such games as Bulletstorm, Terminator Salvation, and Bionic Commando Rearmed 2. Markus has worked for over 2 years at Epic Games / People Can Fly and is currently at MachineGames, a ZeniMax studio, working on an unannounced project.

描述:

標簽: 教程 虛幻 引擎
分類:教程 > 3D教程 > Unreal Engine
發布:CGer | 查看: | 發表時間:2012/5/5 11:28:35 | 更新時間:2025/4/4 23:13:10

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