Splicer Blaze Inferno v6.0
Blaze和Inferno是Cinema 4D的動(dòng)畫插件,使藝術(shù)家能夠快速輕松地將復(fù)雜的動(dòng)畫制作成多種用途,例如導(dǎo)出到另一個(gè)3D軟件(FBX和Alembic compatible *)或?qū)?dòng)態(tài)動(dòng)畫轉(zhuǎn)換為可編輯的動(dòng)畫。 Blaze是一個(gè)前端工具,用于處理烘焙動(dòng)態(tài)對(duì)象,MoGraph對(duì)象,變形對(duì)象以及準(zhǔn)備導(dǎo)出對(duì)象。 Inferno是一個(gè)更復(fù)雜和原始的動(dòng)畫工具,它允許你從MoGraph對(duì)象和動(dòng)態(tài)對(duì)象的動(dòng)畫數(shù)據(jù)轉(zhuǎn)移到具有相似層次結(jié)構(gòu)的其他對(duì)象上。 Inferno可以實(shí)時(shí)編輯和操縱各個(gè)MoGraph。 Blaze 和 Inferno是一個(gè)強(qiáng)大的組合。
Blaze and Inferno are animation plugins for Cinema 4D, enabling artists to quickly and easily bake down complex animation for a multitude of purposes such as export to another 3D software (FBX and Alembic compatible*) or to convert dynamic animation into editable animation. Blaze is a frontend tool that handles baking dynamic objects, MoGraph objects, deformable objects and prepares objects for export. Inferno is a more complex and raw animation tool that allows you to transfer animation data from MoGraph objects and dynamic objects onto other objects with similar hierarchies. Inferno makes real-time editing and manipulation of individual MoGraph clones possible. Blaze and Inferno are a powerful mix.
描述:
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