NT Entertainment - HammUEr for Unreal Engine 4
HammUEr 4.20 with materials
HammUEr(目前僅限于Windows)是一個(gè)虛幻引擎插件,可讓您使用Valve的Hammer地圖編輯器(VMF),Doom3的DoomEdit(MAP / PROC)或idTech2-3(Quake 1-3和其他使用引擎的游戲不同程度的成功和不完美的進(jìn)口保證)的工具,如GTKRadiant,JackHammer或Trenchbroom(MAP)。只需點(diǎn)擊幾下鼠標(biāo),您就可以將它們導(dǎo)入到您的虛幻引擎項(xiàng)目中,作為您想要的方式放置在場(chǎng)景中的網(wǎng)格集合。想改變一些東西?在您最喜歡的工具中進(jìn)行編輯,然后保存,重新導(dǎo)入,然后完成。
Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.
HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!
描述:
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