Solidangle Arnold SDK v4.1.3.3 Win - Linux
Arnold v1.1.0.3 win
Arnold 1.2.0.4 mac
Arnold 4.2.8 (Fix Only) (WinLinuxMac)
arnold-4.2.9.0-FIX only(win,osx,linux)
Autodesk Arnold v7.3.4.1 Incl SDK Win.Linux.Mac Bondye
Autodesk Arnold 7.3.7.0 Win x64
Arnold阿諾德是一種高級(jí)的蒙特卡洛光線跟蹤渲染器,為滿足動(dòng)畫(huà)和視覺(jué)效果的需要而設(shè)計(jì)的。
阿諾德最初是與索尼影業(yè)ImageWorks共同開(kāi)發(fā)的,現(xiàn)在是他們的主要渲染器,目前在全球300多家工作室使用,包括ILM、FrameStore、MPC、The Mill和Digic Pictures。阿諾德是《怪物屋》和《多云》等數(shù)十部電影的主要渲染者。
它在Linux、Windows和Mac OS X上作為獨(dú)立渲染器提供,并支持適用于瑪雅、3ds Max、胡迪尼、Cinema 4D和Katana的插件。它是用于maya和3ds Max的內(nèi)置交互式渲染器。
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer for Maya and 3ds Max.
描述:
標(biāo)簽: 渲染器 渲染引擎 渲染插件 渲染接口 阿諾德 Solid Angle○ 因利息系統(tǒng)長(zhǎng)期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號(hào)額外一次性補(bǔ)償當(dāng)前余額的 30% ,充值贈(zèng)送百分比提高 100% (暫定),請(qǐng)知悉。 ○ 充值或賬號(hào)問(wèn)題請(qǐng)【點(diǎn)擊這里聯(lián)系站長(zhǎng)】 |
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