maxtools V-RayMtl Converter v3.97 for 3ds Max 2013 - 2020
V-RayMtl Converter是max腳本,稱為“VRay材質轉換器”,可以將源材質轉換為其他特定材質,最大限度地保留基本材質特性,如漫射、鏡面、不透明度(包括濾光器)、光澤度、粗糙度、凸點、位移、自發光(發射)、半透明、反射、折射。此外,還保存了用于上述參數的所有紋理對于特殊的程序映射,只有在有模擬的情況下才會轉換它們,否則程序貼圖將保持原樣,如果目標材質不支持程序貼圖,則程序貼圖將被刪除。
V-RayMtl Converter 3 — is a new version of the maxscript known as "VRayMtl Converter". This next generation version was launched after the version 2.5 and has new different features and improvements: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components.
V-RayMtl Converter converts the source materials to other specified material with the maximum possible preservation of the basic material properties, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them.
Materials for conversion to V-Ray:
- StandardMaterial
- Blend
- Shellac
- DoubleSided
- Arch___Design__mi
- Car_Paint_Material__mi
- Autodesk_Material
- Architectural
- RaytraceMaterial
- CoronaMtl
- CoronaLightMtl
- CoronaRaySwitchMtl
- CoronaPortalMtl (to V-Ray Mesh Light as Skylight Portal)
- CoronaVolumeMtl
- CoronaShadowCatcherMtl
- CoronaLayeredMtl
- CoronaHairMtl
- CoronaSkinMtl
- CoronaSelectMtl
- fR_Advanced
- fR_Architectural
- fR_Metal
- fR_Glass
- fR_2Sided
- fR_Light
- fR_Matte_Shadow
- fR_Layer
- fR_REWrapper
- Brazil_Advanced (RS v 1.2)
- NVIDIA iray material (unofficial)
Maps for conversion to V-Ray:
- Normal_Bump
- Raytrace
- Autodesk_Map
- Multi_Sub_Map
- Ambient_Reflective_Occlusion__3dsmax
- ai_ambient_occlusion
- CoronaColor
- CoronaBitmap
- CoronaOutput
- CoronaRaySwitch
- CoronaFrontBack
- CoronaMultiMap
- CoronaMix
- CoronaAo
- CoronaNormal
- CoronaBumpConverter
- CoronaDistance
- CoronaSky
- CoronaWire
- CoronaTriplanar
- CoronaRoundEdges
- CoronaColorCorrect
- CoronaTonemapControl
- CoronaSelect
V-Ray materials for conversion to Standard:
- VRayMtl
- VRayBlendMtl
- VRayLightMtl
- VRay2SidedMtl
- VrayOverrideMtl
- VrayMtlWrapper
- VRayFastSSS2
- VRaySkinMtl
- VRayCarPaintMtl
- VRayHairMtl
- VRayBumpMtl
V-Ray maps for conversion to Standard:
- VrayColor (baked in texture)
- VrayDirt
- VrayNormalMap
- VRayCompTex (baked in texture)
- VRaySoftbox
- VRayHDRI
- VRayColor2Bump
- VRayBmpFilter
- VRayBump2Normal
- VRayMultiSubTex
- VRayLut
- VRayFakeFresnelTex
- VRayUserColor
- VRayUserScalar
- VRayHairInfoTex
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Advanced conversion:
- Standard Camera to V-Ray Physical Camera or 3ds Max Physical Camera (from 3dsMax 2016)
- CoronaDisplacementMod to VRayDisplacementMod
- CoronaProxy to VrayProxy
- Corona Camera (CoronaCam) to V-Ray Physical Camera
- Lights for conversion to V-Ray Lights/Shadows/RE:
- CoronaLight to VrayLight
- CoronaLight with IES to VrayIES
- CoronaSun
- fR RectLight
- fR CylinderLight to VrayLight as Mesh light
- fRDome to VrayLight as Dome light
- fR_IES to VrayIES
- mr_Sun
- mr_Sky_Portal
- miAreaLight
- miAreaLightomni
- Free_Light
- Target_Light (Shadows)
- TargetDirectionallight (Shadows)
- freeSpot (Shadows)
- Directionallight (Shadows)
- Omnilight (Shadows)
- targetSpot (Shadows)
- Daylight assemblies
- Light Meter
- mr Lighting Analysis RE
Advanced fix:
V-Ray fix:
- Set VRayNormalMap Bitmap Gamma value to 1.0
- Fix normal bitmap textures to VRayNormalMap
- Fix Albedo for V-Ray Materials
- Set Blinn to Microfacet (GGX) shader type for V-Ray Materials
- Set "Glossy Fresnel" to "On" for all V-Ray Materials
- Clear "Effect ID" override for all V-Ray Materials
- Set VRayFastSSS2 multiple scattering to "Raytraced"
描述:
標簽: max vray 材質 轉換 插件 軟件○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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