Digital Tutors - Introduction to mental ray in 3ds Max
Digital教程-3ds Max中mental ray介紹
教程時長: 3h 15m
軟件需求: 3ds Max 2013
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max.
有一個堅實的理解mental ray的核心特性,以及它們如何工作,是至關重要的一步對于成為一個富有成效的3ds Max渲染藝術家。
We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.
在本系列教程我們將學習兩種不同的方法來模擬現實的間接照明在3ds Max里,第一個方法將使用全局照明,第二種方法是使用最終聚集。
We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces.
我們還將探索如何使用焦散光子來模擬光線透過屈光表面的效果。
In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.
此外,我們還將探索基于圖像的照明技術,我們將學習如何最小化渲染構件(如最終聚集閃爍,以及許多其他的工具和技術,讓你可以開始生成高質量的工作。
描述:
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