Prism - Fast & advanced glass shader for Cycles - Blender Market
Prism為Blender Cycles焦散提供了一種替代材質(zhì)。
作為一名藝術(shù)家,我希望專注于創(chuàng)作過程,而不是試圖與噪點(diǎn)、人工痕跡和糟糕的結(jié)果作斗爭(zhēng)。
這就是Prism的用途,移除玻璃材質(zhì)球中所有煩人和棘手的部分,只暴露有趣的部分,同時(shí)提供一個(gè)工作正常、無需大驚小怪的著色器!Prism是對(duì)Cycles glass著色器最強(qiáng)大的更新!
Eric Edelo has released Prism, an alternative glass shader for Cycles that offers easy to use caustics effects. The sample images are quite convincing!
That is the reason why I created Prism, to remove these limitations and even discard their existence, to provide easy-to-use controls and full control of these features. As an artist myself, I want focus on the creative process rather than try to battle noise, artifacts and poor results.
That’s what Prism is for, to remove all the bothersome and tricky parts of the glass shader and only expose the fun parts, while providing a shader that just works, no fuss! Prism is the beefiest update to Cycles glass shader you can find!
描述:
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