RenderStacks 1.0
RenderStacks 2.72
Render Stacks 2.91 for 3dsmax 2015 - 2021
renderStacks 3.16 upto 3dsMax 2024
renderStacks 3.16 iTooHelper
RenderStacks 4.02 upto 3dsMax 2025
什么是renderStacks?
它是3dsMax的渲染進(jìn)程/通用任務(wù)管理器。如果您使用過RPManager、LPass Manager、Prism、StateSet、Scene State。renderStacks差不多就是這類軟件。但是,它的目標(biāo)是更智能、更快、更穩(wěn)定。
簡而言之,renderStacks允許您定義每個過程要執(zhí)行的任務(wù)序列,并且每個場景可以有無限個過程。例如,可以告訴renderStacks“將viewport設(shè)置為Camera001,將分辨率設(shè)置為1920×1080,并將輸出路徑指定為”Z:\project\awesome\…\v001\awesome_bty.exr“并設(shè)置框架范圍為100到300”和應(yīng)用紅色塑料材料的茶壺。”這一個過程稱為“Bty”。
renderStacks將消除藝術(shù)家的許多常見場景管理職責(zé)。只需配置一次!由于一個簡單的錯誤浪費了多少渲染節(jié)點時間?renderStacks將有助于防止許多潛在的人為錯誤。更好的是,你可以用一個藝術(shù)家般熱情的UI來完成所有這些,而不需要編寫一行腳本。
So, what’s renderStacks? It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.
In a nutshell, renderStacks allow you to define a sequence of tasks to be executed per pass, and you can have unlimited passes per scene. For example, you can tell renderStacks to “set viewport to Camera001 and resolution to 1920×1080 and assign output path to “Z:\project\awesome\…\v001\awesome_bty.exr” and set frame range to 100 to 300” and apply Red Plastic material for Teapots.” for a pass called “Bty”.
renderStacks will eliminate many common scene management duties from artists. Just configure passes once and concentrate on making art! How much render node time has been wasted because of a simple mistake? renderStacks will help to prevent many of the potential human errors. Even better, you can do all this with an artist firendly UI without coding a single line of script.
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