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Mesh Materializer
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Mesh Materializer v0.0.16


使用UV坐標將對象映射到另一個對象上的blender插件。


特征


通過面或整個對象選擇或可選的繪制模式,將源對象應用到目標對象上。然后創建一個新對象。

源對象UV和材質將傳輸到新創建的對象。

新創建的對象可以一次又一次地添加到。

使用刪除模式刪除已創建對象的部分。


然后可以使用清理工具來創建對象,例如:

溶解目標對象的切割。

移除不需要的切片對象。

填補切口造成的洞。


high.jpg


Map objects onto another object using its active UV coordinates.


Blender's material displacement features can be powerful, but they have the following drawbacks:


The base mesh has to be highly subdivided.

It can be difficult to generate a resulting object that can be edited or exported.

Standard displacement uses height maps, so it can be difficult to create objects that have features that turn in on themselves, like piping.

The Mesh Materializer has been created to help you address these problems.


Features

Apply source objects onto a target object either by face or whole object selection, or an optional paint mode. A new object is then created.

Source object UVs and materials are transferred to the newly created object.

Newly created object can be added to again and again.

Remove parts of the created object with a delete mode.

Clean up tools are then available for the created object, such as:

Dissolve cuts made by the target object.

Removing unwanted sliced objects.

Filling holes made by the cuts.


描述:

標簽: blender 插件 軟件 工具 建模 投射 投影 附著 附加
分類:資源 > 軟件資源 > Blender及其插件
發布:CGer | 查看: | 發表時間:2020/10/21 15:26:07 | 更新時間:2025/4/5 10:45:38

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