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ArtStation - Mechanical Skull - Michael Pavlovich
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ArtStation - Mechanical Skull - Michael Pavlovich


在本系列中,我們將介紹如何在ZBrush Maya Marmoset Substance Painter創(chuàng)建一個機械頭骨的教程,從參考圖像到高分辨率到游戲分辨率再到烘焙和渲染!113個視頻,近11個小時的內容!


我們首先使用2D參考來幫助我們在ZBrush中制作大猩猩頭骨,然后使用各種技術將其轉化為機械版本,從雕刻到SubD建模、布爾、Alpha等等!在此基礎上,我們創(chuàng)建了一個“游戲資源”,展示了使用ZBrush、Maya和HeadUs的各種重疊技術(盡管大多數(shù)技術可以轉移到您選擇的3D軟件包中)。在此過程中,我們將討論UV接縫和頂點成本的最佳實踐,平衡保真度和優(yōu)化,最后在Marmoset工具箱中討論烘焙網(wǎng)格貼圖。

從那里我們進入了Substance Painter,在那里我們展示了內置的UV和烘焙功能,討論了一些Painter基礎知識、材質實例、SSS、發(fā)射、后期效果,最后使用內置IRAY渲染器創(chuàng)建最終圖像。下一步,我們將討論在Painter中設置自定義導出,創(chuàng)建一個導出來導出Painter中的文件,然后將所有內容導入到Marmoset中以獲得另一個渲染選項。最后,我們將直接從Painter導出到SketchFab,并在那里設置可共享的3D文件!


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In this series we go over how to create a mechanical skull, from reference images to high res to game res to baking and rendering! 113 videos, nearly 11 hours of content!

We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.

From there we head into Substance Painter, where we show off the built-in UV and baking capabilities there, discuss a number of Painter basics, material instances, SSS, Emissive, post effects, and finally creating our final image using the built-in IRAY renderer. Next, we’ll discuss setting up custom exports in Painter, create one to export our files out of Painter, then import everything into Marmoset for another rendering option. Finally, we’ll export out of Painter straight into SketchFab, and set up our sharable 3D file there!

This is a really fun series to get in there and have some fun creating in ZBrush, and brush up on some basics to get it optimized for a real time engine! If you’re not sure if this series is for you, please check out the video list above, and go to my YouTube channel - the HighRes - Mechanical, Painter Bakes & Materials, and Rendering section are ALL going to be available for free there starting next week - you may not need to purchase the series at all if you’re comfortable with the other topics!

Thanks for checking this out, and happy creating!!!

描述:

標簽: zb zbrush 瑪雅 建模 教程 頭骨 科幻 猩猩
分類:教程 > 3D教程 > ZBrush
發(fā)布:CGer | 查看: | 發(fā)表時間:2021/1/11 13:43:10 | 更新時間:2025/4/5 10:49:53

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