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Gumroad - Material Blending Shaders for Marmoset Toolbag 3.04
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Gumroad - Material Blending Shaders for Marmoset Toolbag 3.04


Marmoset Toolbag 3.04的材質擴展,允許在Marmoset Toolbag 3 著色器上進行3層材質混合。


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The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.


Features:

  • 3 Layer Material Blending.

  • 2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)

  • 2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)

  • Blend Threshold Softness and Depth Controls for Each Layer.

  • Custom UV Tiling for Each Layer.

  • Heightmap Inversion.

  • Blend Visualizer View to Debug Masks.


Required Texture Packing:

Metallic / Rough Workflow:

  • Metalness Map Channels

  • Red - Metallic Mask.

  • Green - Roughness Map


Normal Map Channels

  • Color - Normal Map

  • Alpha - Height Map


Albedo Map Channels

  • Color - Albedo Map


Specular / Gloss Workflow:

Specular Map Channels

  • Color - Specular Map

  • Alpha - Gloss Map


Normal Map Channels

  • Color - Normal Map

  • Alpha - Height Map


Albedo Map Channels

  • Color - Albedo Map


Install Instructions:

  • Download "material_blending_shaders.zip" from Gumroad

  • Unzip file to your "C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom" folder

  • Launch Toolbag 3

  • Select a shader and scroll to the bottom section of the material attributes tab.

  • Click the triangle on the right and select "Custom"

  • Click the triangle next to "Shader" and select "material_blending_metallic" or "material_blending_specular"


描述:

標簽: mt 材質 預設 混合
分類:資源 > 2D資源 > 材質貼圖
發(fā)布:CGer | 查看: | 發(fā)表時間:2021/4/7 17:07:13 | 更新時間:2025/4/5 10:54:32

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