Blender - Megacity 02 - Final Cityscape Render
城市景觀設計和渲染課程第二部分,我們將把我們的渲染從Blender中取出,放入Photoshop進行最后的插圖處理。
作為獎勵,我采取了相同的場景使用Octane經歷了相同的過程,這樣我們就可以比較兩個解決方案并排。然后,我們將學習如何在Photoshop中快速合成多個渲染過程,并使用一些簡單的啞光繪制技術得到一個真實的完成插圖。
In this second part of my two-part cityscape design and rendering course we're looking at getting our renders out of Blender and into Photoshop for a final illustration treatment.
As a bonus I took the same scene into Octane (standalone) and went through the same process so we can compare the two solutions side by side. We will then learn how to composite several render passes quickly in Photoshop and with a few simple matte painting techniques arrive at a photo-real finished illustration.
What topics are covered?
- Blender 2.8 Eevee Render
- Octane (standalone) Render
- Photoshop paintover
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design with 3D and 2D tools.
What will I get?
- 2.5 hour video tutorial with narration
- 3D files
- Textures
- Reference images
What do I need to have before I start:
- Blender 2.8 (no plugins required)
- Octane (standalone version)
- Basic knowledge in a 3D application and how nodes work are of advantage
- Knowledge of Photoshop
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
描述:
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