Digital Tutors - Material Creation Workflows in UDK_2013
Digital Tutors - 虛幻引擎材質(zhì)創(chuàng)建流程教程
在這一系列的UDK教程中,我們將學(xué)習(xí)在UDK創(chuàng)建材質(zhì)。首先,我們將學(xué)習(xí)如何使用導(dǎo)航圖和預(yù)覽器。然后,我們將跳轉(zhuǎn)到學(xué)習(xí)材質(zhì)節(jié)點(diǎn)的解剖結(jié)構(gòu)。一旦我們有了一個(gè)清晰的材料認(rèn)知,我們將深入到創(chuàng)建一個(gè)基本的材料,漫反射,鏡面反射和法線貼圖。之后,我們將進(jìn)一步推動我們的基本材質(zhì),通過加強(qiáng)與表達(dá)式的鏡面和法線貼圖。然后,我們將嘗試一些真正的表達(dá)式,完成UDK培訓(xùn)。
In this series of UDK tutorials we will learn the core fundamentals of creating materials in UDK. We'll start out by breaking down the interface and learning how to navigate the graph and previewer. Then we'll jump into learning the anatomy of the material node and expressions. Once we have a clear understanding of how materials are made, we'll dive into creating a basic material with a diffuse, specular and normal map. After that, we'll push our basic material further by enhancing the specular and normal map with expressions. Then we'll finish the UDK training by experimenting with some really awesome expressions and maps.
描述:
標(biāo)簽: 材質(zhì) 游戲開發(fā) UDK○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號額外一次性補(bǔ)償當(dāng)前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點(diǎn)擊這里聯(lián)系站長】 |
常見問題,點(diǎn)擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯(cuò)/修改密碼/忘記密碼 | ||
●充值贈送系統(tǒng) | ||
●文件解壓出錯(cuò)/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費(fèi)資源 | ||
●為何要充值解鎖 | ||
●免責(zé)條款 | ||
●聯(lián)系站長(聯(lián)系站長前請先仔細(xì)閱讀 免責(zé)條款 ,網(wǎng)站只提供資源,不提供軟件安裝等服務(wù)!) |
![]() |
網(wǎng)站置頂/公示帖集合
30 0 1
教程 > 3D教程 > Unreal Engine
![]() |
網(wǎng)站置頂/公示帖集合
27 0 1
教程 > 3D教程 > Unreal Engine
![]() |
網(wǎng)站置頂/公示帖集合
15 0 0
教程 > 3D教程 > Unreal Engine