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Entagma - Patreon Advanced CG Tutorials (update up to June 2021)
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Entagma - Patreon Advanced CG Tutorials (update up to June 2021)

Entagma - Houdini高級CG教程(更新至2021年6月)


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Advanced Setups 00 - Intro

Advanced Setups 01 - Genetic Algorithms

Particles Part 09 - Rain Part 02 - Rendering

PDG 101 - Pt.1- Course Overview & PDG Basics

PDG 101 - Pt.2- Wedging

PDG 101 - Pt.3- Wedging 2

PDG 101 - Pt.4- Batch Processing

PDG 101 - Pt.5- Problem Solving in TOPs

PDG 101 - Pt.6- Render Manager

PDG 101 - Pt.7- Product Lineup

PDG 101 - Pt.8- Command Line Programs & Texture Synthesis

PDG 101 - Pt.9- HDAs & File Tags

PDG 101 – Pt.10- Online Data & APIs

PDG 101 – Pt.11- Comping in COPs

PDG 101 – Pt.12- Faux 3d printing

PDG 101 – Pt.13- Houdini Engine in UE4

Rendering 101 - pt. 18- Layering Materials (Plus A Bit Of Curvature)

Rendering 101 - pt. 19- Faster GI Using Irradiance Caching & Irradiance Point Clouds

Rendering 101 - pt. 20- Color Space Basics & Intro to ACES

Rendering 101 - pt. 21- Instancing In Redshift (Plus A Bit Of Shading)

Rendering 101 - pt. 22- Instancing Using Redshift Proxies

Rendering 101 - pt. 23- Building A Procedural Wood Shader In Redshift

Rendering 101 - pt. 24- Building Non Photorealistic Shaders In Redshift

Rendering 101 - pt. 25- AOVs In Redshift

Rendering 101 - pt. 26- Contemporary Lighting Styles Pt.1 - The Very Simple Ones

Rendering 101 - pt. 27- Contemporary Lighting Styles Pt.2 - The (Slightly) More Complex Ones

Rendering 101 - pt. 28- Seamless High Key Lighting

Rendering 101 - pt. 30- Redshift In Solaris - Specular Lighting

Rendering 101 - pt. 31- Guest Tutorial - Additive Particle Shading

Rendering 101 pt. 0- The Overall Plan

Rendering 101 pt. 1- Theory - Raytracing, Pathracting & Monte Carlo

Rendering 101 pt. 10- Basic Setup - RenderMan

Rendering 101 pt. 11- Basic Setup - Arnold

Rendering 101 pt. 12- Basic Setup - V-Ray

Rendering 101 pt. 13- Lighting & Rendering Glass In Redshift

Rendering 101 pt. 14- Photon Mapping   Caustics In Redshift

Rendering 101 pt. 15- Volume Shading Principles Demonstrated In Redshift

Rendering 101 pt. 16- Subsurface Scattering in Redshift - 3 Flavors

Rendering 101 pt. 17- Displacement in Redshift

Rendering 101 pt. 2- Theory- Materials, BxDFs, Fresnel & Microfacets

Rendering 101 pt. 29- PBR Part 1 - The Physics

Rendering 101 pt. 3- Theory- Camera Models & Film Response Curves

Rendering 101 pt. 4- Lights - Real World vs. Render Engine

Rendering 101 pt. 5- Studio Introduction   Light Formers

Rendering 101 pt. 6- Three Point Light (Studio)

Rendering 101 pt. 7- Basic Setup - Mantra

Rendering 101 pt. 8- Basic Setup - Redshift

Rendering 101 pt. 9- Basic Setup - Octane

UE BP 01

UE BP 02

UE BP 03

UE BP 04

UE BP 05

UE BP 06

UE BP 07

UE BP 08

UE BP 09

UE BP 10 11

UE BP 12

UE BP 13

UE BP 14 15

UE BP 16

UE BP 17

UE BP 18

UE BP 19 20

UE BP 21

UE BP 22

Unreal Engine Blueprints - Pt.1 Introduction

Unreal Engine Blueprints - Pt.10 Recap & Infinite Loop

Unreal Engine Blueprints - Pt.11 Variables

Unreal Engine Blueprints - Pt.12 Randomness

Unreal Engine Blueprints - Pt.13 Setting Up Color

Unreal Engine Blueprints - Pt.14 Sending Color to The Actor

Unreal Engine Blueprints - Pt.15 Recap & Final Steps

Unreal Engine Blueprints - Pt.16 Adding Impulse

Unreal Engine Blueprints - Pt.17 Maintaining Velocity & Additional Impulse

Unreal Engine Blueprints - Pt.18 Scale Down Animation

Unreal Engine Blueprints - Pt.19 Finale - Using For Loops & Spawning Multiple Actors

Unreal Engine Blueprints - Pt.2 Physics

Unreal Engine Blueprints - Pt.3 Getting Started With Blueprints

Unreal Engine Blueprints - Pt.4 Setting Up A Camera

Unreal Engine Blueprints - Pt.5 The Mysterious Sphere

Unreal Engine Blueprints - Pt.6 Your First Actor

Unreal Engine Blueprints - Pt.7 Events

Unreal Engine Blueprints - Pt.8 Scene Overview

Unreal Engine Blueprints - Pt.9 First Nodes

Vellum 101 - pt. 32- Guest Tut - Vellum Sewing Pt. I

Vellum 101 - pt. 33- Guest Tut - Vellum Sewing Pt. II

Vellum 101 - pt. 34- Guest Tut - Vellum Sewing Pt. III

Vellum 101 - Sphere Packing A Surface

Vellum 101 pt. 31 - Attaching Hairs To Softbodies

Vellum 030 growing grains


描述:

標(biāo)簽: 胡迪尼 Houdini 特效 動(dòng)力學(xué) 教程 動(dòng)畫 粒子 材質(zhì) 渲染
分類:教程 > 3D教程 > Houdini
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2021/8/27 16:17:24 | 更新時(shí)間:2025/4/5 11:02:12

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