Artstation - Ultimate Environmental Texture Creation Course
終極環(huán)境材質(zhì)創(chuàng)作課程。
在本課程中,您將學(xué)習(xí)如何創(chuàng)建從程序材質(zhì)到雕刻材質(zhì)再到攝影測量材質(zhì)的所有內(nèi)容。
使用軟件:
Substance Designer
Substance Painter
Zbrush
Reality Capture
Marmoset Toolbag 4
YOUR INSTRUCTOR
14.5小時(shí)!
本課程包含超過14.5小時(shí)的內(nèi)容。所有的視頻都被劃分為每種材料,并正確命名。我們將首先使用Substance Designer創(chuàng)建一個(gè)基本的瓷磚材質(zhì),這對于初學(xué)者來說是一個(gè)完美的材質(zhì)。完成后,我們將繼續(xù)使用100%substance designer創(chuàng)建高級柏油路面材料。然后,我們將討論如何使用Zbrush中的雕刻和Substance Designer中的紋理組合來創(chuàng)建材質(zhì)。最后,我將向您展示如何使用攝影測量捕捉材質(zhì),并將它們轉(zhuǎn)換為完美的可平鋪2d材質(zhì)。所有烘焙和最終渲染將使用Marmoset Toolbag 4完成
技能水平
本課程包括從初學(xué)者到高級的各個(gè)技能水平的內(nèi)容。我建議您了解我們使用的程序的基本內(nèi)容(即了解程序是什么以及如何導(dǎo)航),但除此之外,您應(yīng)該能夠了解每種材料。
Ultimate Environmental Texture Creation Course
Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE
In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.
14.5 HOURS!
This course contains over 14.5 hours of content. all the videos are divided up - per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4
SKILL LEVEL
This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.
TOOLS USED
Substance Designer
Substance Painter
Zbrush
Reality Capture
Marmoset Toolbag 4
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER LIST
The chapters are divided up into 5 folders
Folder 1 - How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
Folder 2 - How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
Folder 3 - How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
Folder 4 - How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
Folder 5 - Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h
描述:
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