Sp2blend 1.1 Substance Painter Shader
讓Blender 導(dǎo)入 Substance Painter的Shader更加容易。一個從Substance Painter導(dǎo)入紋理的多功能解決方案,您可以在substance painter中使用默認(rèn)的金屬/粗糙度工作流,并直接使用它生成的紋理,無需任何更改。
只需加載基礎(chǔ)顏色、金屬、粗糙度、MixedAO和normal_opengl貼圖,將它們連接到著色器,將除基礎(chǔ)顏色以外的所有顏色設(shè)置為使用“非顏色數(shù)據(jù)”,然后根據(jù)需要使用各種選項進(jìn)行調(diào)整。就這么簡單。
Substance Painter importing made easy
Hi guys, I have been developing this shader for a while now and it's finally ready for release. It utilizes everything I learned from my PBR Pack which I've provided free on my website and takes it a step further to make an all in one solution for importing textures from Substance Painter. While this node group could definitely be used for any metallic/roughness workflow I have and will continue to keep it's focus and compatibility firmly geared towards Substance Painter.
Usage
I've kept it as simple as possible, you can use the default metallic/roughness workflow in substance painter and use the textures it generates directly without any alterations. Simply load in the base color, metallic, roughness, MixedAO and normal_opengl maps, connect them to the shader, set all but the base color to use 'non-color data' then use the various options to tweak as required. It's that easy.
I would like to thank cynicat pro for doing a lot of the hard work relating to fresnel and rim lighting and for sharing it with the community, if you haven't already definitely check out the guys tutorials.
Also credit to Papa_Dragon for his Steampunk Spider which I used for testing, available on BlendSwap and thanks to Astro1derboy for the engine comparison image.
描述:
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