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Gumroad - AAA Game Assets with Fusion 360 Tutorial by Duard Mostert (2021)
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Gumroad - AAA Game Assets with Fusion 360 Tutorial by Duard Mostert (2021)

Gumroad - 杜阿爾·莫斯特AAA級游戲資產Fusion 360創建與渲染教程(2021年),17.8GB。


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包括:

27個高清英文視頻/17小時+視頻內容

1小時Fusion 360簡介

AdobeSubstance Painter文件

烘焙文件

帶紋理的最終Lowpoly和Highpoly文件

Fusion 360腳本和Picatinny Rail文件

參考板(PureRef文件)


無論您是想學習如何將Fusion 360烘焙流程,還是只想學習如何制作AAA游戲藝術,本教程都適合您。我們將從封鎖階段一直工作到最終的紋理資產。本教程需要對三維建模和烘焙工作流有基本了解。

教程涉及軟件:

Fusion 360

Moi trial

Zbrush

3ds Max 或 Maya 或 Blender等等。

Marmoset Toolbag

Adobe Substance Painter 7.1.1 (2021.1.1)或更新版本


Included:


27 HD Videos in English / 17hrs+ video content

1-hour intro to Fusion 360

Adobe Substance Painter File

Bakes and Baking file

Final Lowpoly and Highpoly with textures

Fusion 360 Scripts and Picatinny Rail file

Reference Board (PureRef File)

Description:


Whether you want to learn how to incorporate Fusion into your baking pipeline or just want to learn how to make AAA game art, this tutorial is for you. We will work all the way from blockout stage to the final textured asset. Having a basic understanding of 3d modeling and baking workflows are preferred.


Chapters:

Intro to Fusion 360:


One hour-long video on Fusion modeling, everything you need to get you going on the blockout, whether you know Fusion or not, this video should get you ready to model in Fusion 360.


Blockout:

In this chapter we will be looking at blocking out the laser device from beginning to end with commentary all the way. By the end, you will have a solid model to take into Zbrush for your highpoly


Highpoly:

Here we look at how to take a model from fusion to zbrush, what good smoothing looks like to get good bakes and how to get a decimated model out of zbrush for our baking needs.


Lowpoly:

In this chapter we will be looking at how to send a model from Fusion to your preferred 3d package, in my case, 3ds Max. We will also be modeling the rubber parts of the model and the lids in this chapter.


UVS and Baking:

We will look into the basics of setting up UVs and then unwrap the whole model, send it over to Marmoset to get it baked and ready for texturing.


Texturing:

We look into how to how to get our project ready, discuss decal maps and what you need to get into texturing. We will be texturing the laser from nothing to finish and you will have a better understanding of how to interpret the reference to your texturing scene. After this chapter, you should have a solid understanding of how to texture assets to AAA quality.


Requirements:

Fusion 360 (Trial, Educational, Hobbyist or commercial license)

Moi trial

Zbrush

Your prefered 3d package (3ds Max, Maya, Blender, etc)

Marmoset Toolbag

Adobe Substance Painter 7.1.1 (2021.1.1) or later

Note: I do my UVs in Rizom UV but the techniques showcased will carry over to anything you prefer to use.

In texturing, I use grunges out of D.Gruwier's Grunge Imperfections pack, it won't be included as it is paid content, I do however include some of my own grunges and scratches decals.


描述:

標簽: Fusion 360 建模 渲染 教程 產品 工業 游戲 模型
分類:教程 > 3D教程 > 其他3D教程
發布:CGer | 查看: | 發表時間:2022/1/6 11:39:45 | 更新時間:2025/4/5 11:10:05

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