Project Beyond - Character in Cinema 4D, Marvelous, Quixel and Arnold
Project Beyond - Cinema 4D, Marvelous, Quixel 和 Arnold 建模渲染角色教程。70.2GB
在這篇教程中,我將向您展示28小時的工作,介紹如何在Cinema4D、Marvelous、Quixel 2.0、Arnold Render和Nuke中創建完整的角色圖像。我展示了從從頭開始到最終渲染的所有過程,但沒有對所有的圖進行任何音頻評論。
1-C4D定制工具-2小時
在開始之前,我們將花時間從頭開始定制C4D。使用咖啡腳本等升級一些工具,以提高我們的工作效率,尤其是硬表面建模。
2-建模-5小時
所有的建模都是在Cinema4D中完成的。這里我們不模擬角色,只模擬所有盔甲部分。我將根據我的Maya知識向您展示C4D中模型硬表面的工作流程。我們將模型3件(手臂,肩膀和面罩)使用各種工具和技術,如刀,布爾,retopo,鋼筆工具。。。
3-Marvelous-5小時
這個項目最大的一部分是女孩套裝的布料。這是一種SF風格的布料,不同于你在其他精彩教程中看到的“經典”服裝,我使用了一種特殊的技術來制作這件衣服。
我們還將介紹如何使我們的衣服符合動畫的最終角色姿勢。
4-UVs-2小時
對于UV,我選擇在Maya中展開,因為Bodypaint太舊了。不要害怕,如果您根本不了解Maya,那么它非常簡單,您可以使用Maya免費教育版本,并且僅將其用于UV內容。這一次我還選擇了Maya作為UV,因為我已經在HulkBuster教程中介紹了UVLayout。這樣,作為C4D用戶,您可以選擇自己喜歡的工具!
5-Quixel 紋理-3小時
對于紋理,我這次選擇使用Quixel 2.0,因為我已經在之前的HulkBuster教程中介紹了Substance Painter。我們將為初學者介紹Quixel 2.0,而不是紋理我們的硬面件和衣服。
6-Arnold 材質和燈光-8小時
Arnold Render C4DtoA是我為這個項目選擇的渲染器。因為它是如此強大的VFX的東西,處理這么好的紋理,與SSS,頭發等工作得很好。。。
請注意,我們將使用AlShaders和令人敬畏的alHair!
該部分涵蓋了所有渲染過程,包括設置lookdev lighting studio、使用Quixel導出貼圖創建著色器、創建SSS皮膚著色器、處理頭發著色器。。。。
7-Nuke合成-1小時
最后,使用Nuke進行一點合成,為渲染添加最后的觸感。如何撰寫我的文章。Exr多通道,細微細節,如輝光、CC、去噪光澤、紋理。。。
In this Gumroad I'll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.
I show all the process from scratch to final render but without any audio comment on all the Tuto.
1 - C4D Custom Tool - 2Hrs
Before to start we will take time to custom C4D from scratch. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.
2 - Modeling - 5Hrs
All the modeling is done in Cinema4D. Here we don't model the character, only all the armors part. I'll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. We will model 3 pieces (arm, shoulder and visor) using various tools and techniques like knife, boolean, retopo, pen tool...
3 - Marvelous - 5Hrs
The biggest part of this project is the cloth stuff with the suit of the girl. It's a SF style cloth, which is different than "classic" clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.We will also cover how to conform with animation our clothes to the final character pose.
4 - UVs - 2Hrs
For UVs I choose to unfold than in Maya, because Bodypaint is too old. Don't be afraid, if you don't know Maya at all it's really simple you can use the Maya Free Educational version and use it only for your UVs stuff. I also chose Maya for UVs this time because I already cover UVLayout in the HulkBuster tutorial. This way, as C4D user you could choose your prefer tool!
5 - Quixel Texturing - 3Hrs
For texturing I choose this time to use Quixel 2.0, because I already cover Substance Painter in the previous HulkBuster Tutorial. We will make an introduction to Quixel 2.0 for beginner than texture our hard surface pieces and clothes.
6 - Arnold Shadind and Lighting- 8Hrs
Arnold Render C4DtoA is the renderer I choose for this project. Because it's so powerful for VFX stuff, handle so well texture, work nice with SSS, hairs etc...
Note that we will use AlShaders and the awesome alHair!
That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader....
7 - Nuke Compositing - 1Hr
Finally a bit of compositing with Nuke to add final touch to the render. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain...
ON PURCHASE YOU WILL RECEIVE :
- 28 hours video (without any audio comment). (37Go)
- The final scene .C4D
- All resources files : HDRI, textures, scripts, references...
描述:
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