AL-TOOLS Ultimate Terrain Workflow H18H19 IndieApprentice Only
在為SideFX houdini制作教程項目“終極地形工作流”時制作的houdini工具。(僅限工具).這一個只包括工具,但沒有教程場景與地形,。它包含了一些簡單的例子來演示如何使用它們。
此套裝包括:
-胡迪尼高級教程。hiplc(僅限獨立授權)+松樹模型(包括紋理)
-16個HDAlc/工具,用于促進地形工作流(包括一個.hiplc網絡示例):
AL_terrain_exporter:在指定的瓷磚中分割地形,將UV移動到相應的UDIM瓷磚,并將地形圖層導出為紋理貼圖。(實驗性建造)
AL_地形裝載機:自動裝載分割地形或單一地形。在低分辨率/高分辨率模型之間切換的選項。(實驗性建造)
AL_advancedScatter:你有沒有夢想過在胡迪尼內部輕松地散布樹木、巖石?這個工具是為你設計的。坡度、高度、自定義對象或屬性分布。控制每個要素的密度和比例。(即將基于此工具添加森林散射教程)
AL_fog:根據相機深度創建霧體積。
AL_CloudGobo:創建一些簡單的云表示,用于在環境中投射陰影。
AL_snow_屬性:為程序著色生成雪屬性。
AL_water_屬性:生成用于程序著色和散射的水屬性(濕度、海灘、水位)。
AL_smooth_variation:應用由噪聲或特定屬性驅動的平滑過濾器。
AL_heightfieldmask_intersection:在第二個輸入中的對象的交點處生成一個掩碼。
AL_heightfieldmask_invert:反轉heightfield mask的簡單節點。
AL_heightfieldmask_border:在地形邊緣生成遮罩。用于規格化邊。
AL_heightfield_border:控制地形變為網格的軟邊界。
AL_dunemaker:根據插入第一個輸入的曲線生成沙丘模型。
AL_attribute_contact:根據第二次輸入的接觸/距離生成屬性。
AL_屬性_噪波:向指定屬性添加基本噪波
按體積刪除:按指定的體積大小刪除幾何圖形。有助于利用小型地質遺跡/人工制品或將其隔離。
The houdini tools I made while making my tutorial project for SideFX Houdini "Ultimate Terrain Workflow". (TOOLS ONLY)
IMPORTANT : If you Already bought "Ultimate Terrain Workflow-project files", you already have the tools included in this pack ! This one only includes tools but no tutorial scene with terrains,. It does include simple example to demonstrate how to use them.
Message me if you have any requests or questions, I'll be happy to help.
This pack include :
- advancedscatter tutorial houdini .hiplc (indie license only) + pinetree model (texture included)
- 16 HDAlc / Tools to facilitate terrain workflow (Include a .hiplc network example) :
AL_terrain_exporter : Split terrain in specified tiles, move UVs to corresponding UDIM tile and export terrain layersas texture map. (experimental build)
AL_terrain_loader : Load split terrain or single terrain automatically. Option to switch between lowres/highres model.(experimental build)
AL_advancedScatter : Ever dream of scattering trees, rocks, easily inside of houdini ? This tool is made for you. Slope, Height, custom object or attribute distribution. Control over density and scale on each features. (will add a forest scattering tutorial soon based on this tool)
AL_fog : Create Fog volume based on camera depth.
AL_CloudGobo : Create some simple cloud representation to use to cast shadow in environments.
AL_snow_attributes : Generate snow attributes for procedural shading.
AL_water_attributes : Generate water attributes (Wetness, Beach, Waterlevel) usefull for procedural shading and scattering.
AL_smooth_variation : Apply a smooth filter driven either by noise or by a specific attribute.
AL_heightfieldmask_intersection : Generate a mask at the intersection of the object in second input.
AL_heightfieldmask_invert : Simple node to Invert heightfield mask.
AL_heightfieldmask_border : Generate a mask at the edges of terrain. Useful to normalize the edges.
AL_heightfield_border : Control soft borders of a terrain turnede into a mesh.
AL_dunemaker : Generate a dune model based on a curve plugged into the first input.
AL_attribute_contact : Generate an attribute based on the contact/distance of the second input.
AL_attribute_noise : Add a basic noise to a specified attribute
AL_delete_by_volume : Delete geometries by specified volume size. Usefull to get ride of small geoemtries/artefacts or isolate them.
Don't hesitate to send me feedbacks, I will improve the tools or clarify things accordingly as I am using and experimenting with them.
描述:
標簽: 胡迪尼 Houdini 建模 插件 軟件 工具○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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