Digital Tutors - Utilizing Shading Networks in 3ds Max 2011
Digital Tutors - 3ds Max 2011材質(zhì)教程
在這個3ds Max教程中,我們將探討3ds Max中創(chuàng)建和使用著色網(wǎng)絡(luò)。了解如何創(chuàng)建和修改著色網(wǎng)絡(luò),這是一個重要的技術(shù),一個用于創(chuàng)建各種材料和不同類型的表面必不可少的技能。本教程將探討如使用貼圖來控制透明度,磕碰,和置換效果,了解貼圖坐標控制紋理放置,應(yīng)用紋理到粒子上,結(jié)合多個紋理層,以及許多其他主題,旨在幫助您成為一個更強大,更高效的3ds Max藝術(shù)家。
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.
描述:
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