Full Time Game Dev By Thomas Brush
托馬斯·布魯什全職游戲開發人員Unity 3D 教程
You're Now A Game Dev!
How I Became A Full Time Game Dev
Why Listen To Me?
Course Overview
Start Selling Your Game...Now!
Branding Fundamentals
Create Your Website
Fishing For Wishlists
The What?
Inspiration
Motivation
The Core Game Loop
The Stop & Stare Factor
Quitting
Conclusion
Intro To Email Marketing
Why You Should Care About Email Lists
Reciprocity
Creating A Mailchimp Account
Creating The Form
Customer Journeys
Growing Your List
Combining Email And Wishlists
The End Goal
It's Up To You!
Is My Prototype Ready?
Pitching Your Prototype
Risks
The Nightmare Scenario
The Silver Lining
Why Kickstarter?
Risks
Campaign Ingredients
Ingredient 1: Your Video
Ingredient 2: The Body Content
Ingredient 3: Marketing Prep
Ingredient 4: Rewards
Ingredient 5: Feedback
Ingredient 6: Launch Prep
Launch!
Should You Secure Funding?
Finish Your Game!
Intro
Requesting Steam Keys
Creating The Form
Find Testers
Invite Testers!
Intro
Create Your Trailer | Part 1
Create Your Trailer | Part 2
Create Your Trailer | Part 3
Create Your Trailer | Part 4
Create Your Trailer | Part 5
Create Your Trailer | Part 6
The Final Trailer!
Let's Do This!
The Steam Cannon Ball
Pep Talk
Now What?
Steam Sales
Other Revenue Streams
Other Platforms
Congratulations!
Indie Chat | How This 20 Year Old Went Full Time
Indie Chat | How This Dev Sold 200K Units
Introduction (Don't Skip!)
Download Unity
Install Photoshop
The Editor
Professional Layout
Tools
Visual Studio
Creating Your First Script
Moving A Box
Variables
Input
Conditions
Functions (Part 1)
Functions (Part 2)
Quick Review
Install Packages
Physics
The Ground
The Player (Part 1)
The Player (Part 2)
The Player (Part 3)
The Camera
Layering
Cleaning Up Player Movement
Floating Platforms
Collectables
UI (Part 1)
Quick Tip | Referencing Components
UI (Part 2)
UI (Part 3)
Inventory
Gates
Singletons
Enemies
Quick Tip | Naming
Attacking
Dying
Finalize Your Scene
Loading Scenes
The Game Manager
Preparing for Art
Project Clean Up
Choosing Your Colors
Illustrating Layers
Detailing
Designing Interactables
Preparing Your PSB For Import
Importing Your PSB
Creating Prefabs From Your PSB
Building Your Level (Part 1)
Building Your Level (Part 2)
Setting Up Your Player Graphics
Animating Horizontal Player Movement
Animating Other Movements (Part 1)
Animating Other Movements (Part 2)
Quick Tip | Animation Errors
Animating Player Sound
Animating The Enemies
Particles (Part 1)
Particles (Part 2)
Animating Death
Animating Screenshake
Animating Gates
Adding Music & Ambience
Finalizing The Character Design
Controlling Titles
Fall Forgiveness
Player Knockback
Creating A Demo / Prototype Ender
Creating A Main Menu
Building & Uploading To Steam
Introduction: Let's Create a Striking, Short Game for Free
Day 1: Brainstorming
Day 2: Gathering Assets
Day 3: Visual Design
Day 4: Level Design
Day 5: Adding an Objective
Day 6: Enemy Scripting
Assignment: Record the Voice-over
Day 7: The Final Touches
Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io
描述:
標簽: u3d Unity 游戲 開發 教程○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
—————————————————————————————————————————————— | ||
哪些資源會被列為付費資源? ●站長付費購買的資源,站長從其他途徑付費購買的資源。 ●資源包體積巨大,需要大量時間上傳,占用大量存儲空間的資源。(目前超過10GB的資源可能會列為付費資源) ●內容經常被某些人倒賣并惡意舉報的資源,收費可以減少惡意舉報的概率。 ●稀少的和高質量的資源。 |
常見問題,點擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯/修改密碼/忘記密碼 | ||
●充值贈送系統 | ||
●文件解壓出錯/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費資源 | ||
●為何要充值解鎖 | ||
●免責條款 | ||
●聯系站長(聯系站長前請先仔細閱讀 免責條款 ,網站只提供資源,不提供軟件安裝等服務!) |