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VICODynamics [UE5] Source Code
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VICODynamics [UE5] Source Code


VICODynamics:基于粒子的unreal engine柔體物理插件。


最初是作為我們的游戲“奇卡拉:動作街機摔跤26”的純UE4插件創建的,目的是創建物理模擬的環繩。它最初被稱為VICO動態繩索系統插件43,但在許多方面受到限制。


該庫是VICO動態繩索系統插件的演變;這個庫不僅本質上與引擎無關(目前幾乎是這樣,需要外部剛體物理接口,UE4需要PhysX),而且它還模擬了一個更精確的系統,具有更高的性能,支持多線程模擬,而且最重要的是:決不限于模擬繩索!


VICODynamics現在可以模擬布料,可以通過程序創建的圖紙,也可以通過將靜態網格轉換為布料,使用碰撞、附著、張力約束、阻力修改器、施加的力和物理模擬的風來支持遮擋!保持體積的柔體很快就會出現,緊隨其后的是液體。


使用基于粒子的模擬的美妙之處在于,您永遠不會受限于可以使用粒子和約束創建的內容。


VICODynamics的另一大特點;它在CPU上運行。這意味著它支持多種平臺:PC/Mac/Linux、移動端和控制臺!對任何硬件都沒有依賴關系。已經在Windows/Linux/Mac、Xbox One、PS4/Pro上進行了測試,現在正在任天堂上進行測試。


Forum Support Thread: http://forums.unrealengine.com/showthread.php?79906-VICODynamics-a-particle-based-physics-library

Tutorials Playlist: http://www.youtube.com/playlist?list=PLrGqa6VIm-FjSZLHMKz8ROWTG7EPWnG7i


high.jpg


VICODynamics: a particle based Soft-Body physics Plugin


Originally created as a pure UE4 plugin for our game, CHIKARA: Action Arcade Wrestling 26, in order to create physically simulated Ring Ropes. It was originally called VICO Dynamic Rope System Plugin 43 but was limited in many ways.


This library is the evolution of the VICO Dynamic Rope System Plugin; not only is this library essentially engine independent (almost true at the moment, requires external Rigid Body physics interface, PhysX in the case of UE4) but it also simulates a much more accurate system with higher performance, support for multi-threaded simulation, and most importantly: is in no way limited to just simulating ropes!


VICODynamics can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for Occlusion! And volume preserving soft-bodies are coming soon followed by fluids.


The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.


Another big feature of VICO Dynamics; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/Pro and is being tested on the Nintendo Switch now.


描述:

標簽: UE Unreal Engine 引擎 插件 動力學 模擬 碰撞
分類:資源 > 3D資源 > Unreal Engine 資源
發布:CGer | 查看: | 發表時間:2022/6/30 15:32:25 | 更新時間:2025/4/5 11:19:39

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