The Gnomon Workshop - Enemy Creature Design for Games FLESH-TEK - Vol. 1
在這個4小時的研討會中,J.P.探索討論和演示了如何設計敵人/boss生物設計,從構思草圖到使用Photoshop完成的概念設計。
在 FLESH-TEK — 第 1 卷中,您將學習所有需要了解的設計基本要素,以便將初步構思推進到最終的彩色 2D 概念。在整個研討會中,您將發現J.P.的思維過程,并了解他如何從一個想法迭代到另一個想法以創建設計的變體。您還將開發一些易于遵循的Photoshop技術,J.P.多年來一直在使用這些技術取得了巨大的成功。
When it comes to designing an enemy boss character for a game, where do you begin? For J.P. Targete, the answers lie in the process itself. In this 4-hour workshop, J.P. explores, discusses, and demonstrates how to design an enemy/boss creature design, from ideation sketch through to the finished concept design using Photoshop.
In FLESH-TEK — Vol. 1, you will learn all the essential elements of design that you need to know to move forward with your preliminary ideations through to a final colored 2D concept. Throughout this workshop, you’ll discover J.P.'s thought process and see how he iterates from one idea to the next to create variants of a design. You will also develop some easy-to-follow Photoshop techniques that J.P. has been using throughout the years to great success.
描述:
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