The Gnomon Workshop - Cinematic Lighting in Unreal Engine 5
虛幻5引擎影視級燈光教程。
這套2小時的高級研討會教程涵蓋了頑皮狗光照藝術家Ted Mebratu用來實現電影效果的虛幻引擎5光照工作流程。
虛幻的流明是一個非常強大的全局照明系統。但是,在將其與靜態/烘焙方法進行比較時,它可能會采用光照貼圖提供給光照藝術家的一些藝術控制。此外,由于當前硬件的性能限制,使用流明在給定場景中可以放置多少個運行時光源也存在限制。然而,對于光照貼圖,這個預算實際上是無限的。
本次研討會將教授這兩種工作流程,為您提供對您最有意義的技能。從光照貼圖開始,本視頻指南的第一部分詳細介紹了使用烘焙/靜態光照貼圖(GPU 光照質量)為兩種不同場景(夜間和白天)照亮環境的過程。通過這些前幾章,Ted 介紹了他用來制作烘焙直接和間接照明的不同技巧和技術。他解釋了如何有效地使用反射探針來獲得可信的結果,并介紹了如何使用靜態體積霧實現逼真的霧和大氣效果。
然后,研討會將深入探討使用虛幻5的 Sequencer 工具創建完整的多攝像機過場動畫的過程。Ted在虛幻引擎中使用華麗的大教堂進行演示,展示了利用Lumen的實時GI系統拍攝電影序列的不同技術。他揭示了如何從頭開始創建一個完整的主電影序列,并展示了他安排和編輯電影鏡頭的頂級技術。您還將發現Ted實現戲劇性構圖的方法。
完成本次研討會后,您應該可以深入了解虛幻引擎5中的光照,并了解如何使用UE5創建過場動畫。Ted的工作流程中有許多有用的要點,您可以將其合并到自己的項目中。
This advanced 2-hour workshop covers the Unreal Engine 5 lighting workflows that Naughty Dog Lighting Artist, Ted Mebratu, uses to achieve cinematic results.
Unreal’s Lumen is a very powerful Global Illumination system. However, when comparing it to static/baked methods, it can take some of the artistic control that Lightmaps make available to lighting artists. In addition, due to performance constraints of current hardware, there’s a limitation to how many runtime light sources you can place within a given scene using Lumen. With Lightmaps, however, this budget is practically infinite.
This workshop teaches both workflows to arm you with the skills that make the most sense for you. Starting with Lightmaps, the first portion of this video guide details the process of lighting an environment for two different scenarios — night and day — using baked/static Lightmaps (GPU Lightmass). Through these first chapters, Ted covers the different tricks and techniques he uses to craft baked direct and indirect lighting. He explains how to effectively use reflection probes to achieve believable results and walks through how to achieve realistic fog and atmospheric effects using static volumetric fog.
The workshop then dives into the process of creating a full multi-camera cinematic using Unreal 5’s Sequencer tool. Demonstrating using an ornate cathedral in Unreal, Ted showcases different techniques for shot lighting a cinematic sequence utilizing Lumen’s real-time GI system. He reveals how to create a full master cinematic sequence from scratch, featuring his top techniques for arranging and editing cinematic shots. You’ll also discover Ted’s approach to achieving dramatic compositions.
By completing this workshop, you should gain a solid insight into lighting in Unreal Engine 5 and understand how to create cinematics using UE5. There are many helpful takeaways from Ted’s workflow shared throughout that you can incorporate into your own projects.
Duration: 132 Minutes
Format: HD 1920x1080
描述:
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