The Gnomon Workshop - Creating A Sci-fi Hallway In Unreal Engine 5
在虛幻引擎5中創建科幻走廊教程。
在這套3.5小時的研討會上,Dominique Buttiens在虛幻引擎5中教授了現代紋理技術,并演示了如何以速度、質量和效率創建著色器。本次工作坊詳細介紹了科幻走廊的整個創作過程,包括Blender的初始概念和建模,一直到最終的照明設置和視覺開發階段。
首席環境藝術家 Dominique 分解了他的 AAA 級行業級紋理流程思維過程,并指導您如何為個人和團隊項目設置自己的工作流程。他的工作坊面向對建模、紋理和虛幻引擎有基本了解的藝術家。Dominique 為行業藝術家和技術藝術家提供最佳實踐,并為獨立團隊、個人項目和業余愛好者提供有用的提示和工作流程。
用于此項目的軟件包括虛幻引擎5,blender和Substance Painter;但是,技能和知識可以轉移到其他工具和游戲引擎。雖然多米尼克的紋理流程實踐是使用科幻走廊的例子來演示的,但最終目標是將這些技術應用于您選擇的任何項目。
時間: 207 分鐘
格式: 高清 1920x1080
In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This workshop details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages.
Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.
The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.
Duration: 207 Minutes
Format: HD 1920x1080
描述:
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