精品一区二区在线观看1080p,免费jizz在在线播放国产,欧美色系列电影大全免费观看,女明星被调教鞭打臀缝小说

Ghostxx,CG網站,CG資源

33.6K
The Gnomon Workshop - Modeling a Stylized Character for Games
0 9

The Gnomon Workshop - Modeling a Stylized Character for Games


Maya Zbrush Unreal engine為游戲建模風格化角色教程。


了解創建風格化游戲角色模型和渲染專業作品集的過程。高級角色藝術家 Kat Unsworth 詳細介紹了她的整個工作流程,從角色模型的初始設計到制作的每個階段。她解釋了基本藝術技能的重要性——包括解剖學、形式、形狀語言、手勢和流程——以及它們如何為過程的每個階段提供信息,以幫助創造逼真的最終結果,即使在處理風格化的概念時也是如此。


工作坊從Photoshop開始,用于角色的設計,使用油漆來完全可視化角色的外觀。從那里,凱特跳入瑪雅以阻止角色;她還將 Maya 用于低多邊形網格、重新拓撲和 UV。在整個過程中,她解釋了在處理自己的項目時需要牢記的所有注意事項,以確保您的管道是非破壞性的,并從長遠來看幫助您節省時間。


ZBrush在這個工作坊中使用,以雕刻高多邊形的細節,然后使用狨猴工具箱將其烘焙到地圖中,然后使用物質畫家進行紋理處理。作為管線的最后一步,Kat介紹了在虛幻引擎5中導入和設置最終角色的過程,并解釋了如何使用UE5生成作品集就緒的渲染。


Discover the process of creating a stylized game character model and rendering a professional portfolio piece. Senior Character Artist, Kat Unsworth, details her entire workflow, from the initial design of the character model through every stage of its production. She explains the importance of fundamental art skills — including anatomy, form, shape language, gesture, and flow — and how they inform each stage of the process to help create a realistic final result, even when dealing with stylized concepts.


The workshop begins in Photoshop for the character's design, using paint-overs to fully visualize how the character will look. From there, Kat jumps into Maya to block out the character; she additionally uses Maya for the low-poly meshes, retopology, and UVs. Throughout the process, she explains all the considerations you need to keep in mind when working on your own projects to ensure your pipeline is non-destructive and to help save you time in the long run.


ZBrush is used in this workshop to sculpt the high-poly details, which are then baked into maps using Marmoset Toolbag and then textured using Substance Painter. As the last step of the pipeline, Kat walks through the process of importing and setting up the final character in Unreal Engine 5 and explains how to generate a portfolio-ready render using UE5.


high.jpg


描述:

標簽: 游戲 角色 人物 建模 材質 貼圖 紋理 拓撲 教程 渲染 ue
分類:教程 > 3D教程 > ZBrush
發布:CGer | 查看: | 發表時間:2022/11/8 11:22:07 | 更新時間:2025/4/5 11:27:51

○  因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的  30%  充值贈送百分比提高  100%  (暫定),請知悉。


○  充值或賬號問題請【點擊這里聯系站長



注冊/登錄后下載
點擊消耗 10 CG點(約 1.0 元)解鎖 30個通用資源, 12小時內有效!(有效期內不重復扣點)
全部評論 (0)
還可以輸入
500
點擊刷新 點擊圖片換一個
官方QQ群
①: 6095105