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Udemy - Advanced Scene Creation for Games with Arash
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Udemy - Advanced Scene Creation for Games with Arash

Udemy - Blender,Substance,Unreal engine 創建加油站模型,紋理和游戲場景教程,32.1GB。


我們將首先查看參考資料,在這種情況下,我們沒有實際的概念藝術。因此,我們通過現有照片創建一個基調板,然后在腦海中將它們組合起來,以了解最終產品。然后,為了確保這個想法能夠奏效,我們將設置場景的塊,以了解環境的規模、構圖和概率。然后我們將開始生成藝術來取代 blcokout,我們以迭代的方式進行,我們不會一次性制作任何東西;而是分多個步驟進行。我們將為這個項目創建很多道具和紋理,我們了解哪些道具更重要,為什么?當然,在某些道具上犧牲質量,將節省的時間和精力用于另一個更重要的道具。我們專注于材質創建以及如何重復使用相同的材質,以及如何在多個用例的多個場景中更改它。我們將學習如何設置模塊化環境以及如何通過使用頂點混合貼花和設置敷料道具來清除重復。游戲都是為了提高性能而儲蓄,因此我們將學習一些簡單的技術來提高工作效率。最后,將有一些與視覺特效和光照相關的內容。


We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.


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描述:

標簽: blender sd 建模 材質 建筑 游戲 建筑 加油站
分類:教程 > 3D教程 > Unreal Engine
發布:CGer | 查看: | 發表時間:2023/1/4 17:59:14 | 更新時間:2025/4/5 11:30:26

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