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Vehicle Design in Zbrush 4R5 with David Bentley (2013)
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Vehicle Design in Zbrush 4R5 with David Bentley (2013)

大衛 本特利在ZBrush 4R5的車輛設計(2013)

David Bentley的汽車的設計過程,用ZBrush 4R5完成制作。



In this Industry Spotlight, David Bentley walks you through his  automotive design process. Watch, as David details the features and  functions used to create this pavement pounding exotic. You'll see  features like Panel Loops, the Noise Maker plugin, Insert Meshes,  Clipping brushes and a host of others used to bring this project to  life.

I put this series of videos together on design sketching in  ZBrush because I've had a number of requests from friends and  professionals who ask me where they can go for a design tutorial in  ZBrush. They see sculpting in ZBrush as a huge conceptual design  opportunity. I hope viewers will find these videos useful and learn from  my own experiments.

I currently am an Assistant Professor in the  Entertainment Arts Department at the College for Creative Studies in  Detroit where I work with game and animation students focusing on  character, environment and concept design. Prior to teaching, I worked  for Autodesk as a Maya AE or Product Specialist and later as a Solutions  Engineer in Global Automotive accounts working with designers at all  the major automotive companies. I began my professional career in the  Automotive industry at General Motors as a Creative Designer. I am a  freelance illustrator, designer, and trainer at Bentley Design, living  in Michigan with my wife and four children.

Migrating from the  automotive industry (where I felt limited in my ability to create forms  in 3D) into the entertainment industry, helped me see that the workflows  I was learning for games and conceptual design are a perfect fit for  concept creation in design.

ZBrush offers me the ability to  explore form and shape in real-time. I think of my initial sculpts as  quick 3D gesture sketches. I will try to capture a basic shape or  emotion and once captured I then am free to refine those 3D sketches and  create full 3D concepts ready to be shown to clients whether it is a  creature or a car design. ZBrush also has introduced the history slider  making it very easy to make iterations by duplicating or cloning the  tool (model) and scrubbing back into the history to look at new  alternatives. There are so many ways to create designs in ZBrush and  I've just touched on a few in producing these videos. I am constantly  amazed at what I see in the galleries at ZBrushCentral and how artists  adapt the tools to create innovative designs with life and energy. I  fully expect the design industry to explode with innovation and  creativity as they begin to adopt tools like ZBrush into their creation  pipeline. ZBrush is a tool, just like a pen or a marker, that should be  part of any creative designers tool-bag.



描述:

標簽: zb zbrush 建模 教程 硬表面 汽車 跑車 車輛
分類:教程 > 3D教程 > ZBrush
發布:CGer | 查看: | 發表時間:2014/4/17 18:01:33 | 更新時間:2025/4/4 23:21:24

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