Digital-Tutors - Introduction to Mecanim in Unity
Digital-Tutors - Unity 中的動畫系統(tǒng)教程
在這個Unity教程中,我們將學習如何使用Unity的動畫系統(tǒng)。首先,我們將討論一些基本準則,從您所選擇的3D包導出角色。然后,我們將討論在Unity導入設置,并得到正確的工作環(huán)境,使我們的角色獲得生命。
我們將學習如何利用humanoid rig和分離我們的動畫從我們的FBX角色文件。然后,我們將學習如何設置狀態(tài)機,通過按鍵把動畫混合在一起達到游戲角色動作的效果。
然后,我們將討論如何利用層和avatar把某些動畫覆蓋到其他動畫上。最后,我們將結(jié)束本教程通過學習如何重新定位到一個全新的動畫到一個角色上。
In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life.
We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game.
Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally we'll end the tutorial by learning how to re-target a character's animations to a whole new character.
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