Udemy - Anatomy and Character Creation in Blender
Udemy - Blender中的解剖學(xué)和雷神角色創(chuàng)建教程,73.2GB。
教程的主要內(nèi)容是教授學(xué)生如何使用Blender創(chuàng)建逼真的三維人物。課程涵蓋了人體解剖學(xué)的各個方面,包括人體結(jié)構(gòu)、骨骼系統(tǒng)、肌肉及其位置和人體比例等。此外,課程還將教授角色創(chuàng)建過程中的各個步驟,例如雕刻、3D建模、展開、紋理制作、烘焙、光照、渲染和合成。這門課程適合那些渴望提高制作逼真人物角色技能的中級藝術(shù)家。
Course Info
If you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth.
We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body.
We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character.
We will learn about proportions and how the male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision.
After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life.
描述:
標簽: blender 角色 人物 建模 材質(zhì) 渲染 教程 雷神○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當(dāng)前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯(lián)系站長】 |
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