精品一区二区在线观看1080p,免费jizz在在线播放国产,欧美色系列电影大全免费观看,女明星被调教鞭打臀缝小说

Ghostxx,CG網(wǎng)站,CG資源

33.6K
Udemy - REALISTIC 3D FEMALE FACE by Kelechi John
0 6

Udemy - REALISTIC 3D FEMALE FACE by Kelechi John

Udemy - 逼真的3D女性臉部建模教程,作者: 凱萊奇·約翰,30.6GB.


在這個(gè)逼真的女性臉部創(chuàng)作教程中,您將學(xué)習(xí)如何在 Maya 中將基礎(chǔ)網(wǎng)格體變成逼真的臉!了解從 zbrush 中的第一個(gè)畫筆描邊到Maya 中最終逼真的渲染的完整工作流程。在本課程結(jié)束時(shí),您將能夠使用簡單而強(qiáng)大的技術(shù)從參考到完成的 3D 模型創(chuàng)建自己的角色 vfx/游戲角色。


我們將專注于角色的面部和服裝,尤其是面部,因?yàn)樗ǔJ亲顝?fù)雜和最重要的部分。它將使我們能夠討論諸如面部解剖學(xué),微觀細(xì)節(jié),服裝重新拓?fù)鋵W(xué)以及如何解決您在工作中遇到的常見紋理挑戰(zhàn)等主題。


high.jpg


使用軟件:

ADOBE PHOTOSHOP

AUTODESK MAYA

MAXON ZBRUSH

XGEN FOR MAYA

ADOBE SUBSTANCE PAINTER


PRODUCT DESCRIPTION


In this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.


We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.


Covering the Full Process

We’re starting talking about how to align reference in photoshop


Facial Anatomy

Then prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.


Skin Shading Made Simple

Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.


Professional and Tested Texturing Workflow

You'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.


Skill Level

Character Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z.


描述:

標(biāo)簽: maya zb 瑪雅 角色 建模 材質(zhì) 教程
分類:教程 > 3D教程 > Maya
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2023/5/19 11:19:39 | 更新時(shí)間:2025/4/5 11:36:43

○  因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號(hào)額外一次性補(bǔ)償當(dāng)前余額的  30%  充值贈(zèng)送百分比提高  100%  (暫定),請(qǐng)知悉。


○  充值或賬號(hào)問題請(qǐng)【點(diǎn)擊這里聯(lián)系站長



注冊(cè)/登錄后下載
點(diǎn)擊解鎖當(dāng)前付費(fèi)資源,消耗 60 CG 點(diǎn)(約6.0 元), 12小時(shí)內(nèi)有效(有效期內(nèi)不重復(fù)扣點(diǎn))

——————————————————————————————————————————————



哪些資源會(huì)被列為付費(fèi)資源?

●站長付費(fèi)購買的資源,站長從其他途徑付費(fèi)購買的資源。

●資源包體積巨大,需要大量時(shí)間上傳,占用大量存儲(chǔ)空間的資源。(目前超過10GB的資源可能會(huì)列為付費(fèi)資源)

●內(nèi)容經(jīng)常被某些人倒賣并惡意舉報(bào)的資源,收費(fèi)可以減少惡意舉報(bào)的概率。

●稀少的和高質(zhì)量的資源。



全部評(píng)論 (0)
還可以輸入
500
點(diǎn)擊刷新 點(diǎn)擊圖片換一個(gè)
官方QQ群
①: 6095105