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The Gnomon Workshop - Stylized Environment Creation for Games
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The Gnomon Workshop - Stylized Environment Creation for Games

The Gnomon Workshop - 羅德里戈·布雷亞的虛幻引擎游戲風(fēng)格化環(huán)境創(chuàng)建教程


在這個(gè)從初級(jí)到中級(jí)的研討會(huì)中,羅德里戈·布雷亞分享了構(gòu)建風(fēng)格化環(huán)境的各種專業(yè)技術(shù)和方法。這個(gè) 5 小時(shí)的指南涵蓋的主題包括如何分析概念和創(chuàng)建細(xì)分;如何在虛幻5中設(shè)置基本場(chǎng)景;以不同的方式創(chuàng)建各種資產(chǎn),從草/樹(shù)/樹(shù)木到英雄作品;以及如何紋理和創(chuàng)建可重復(fù)使用的物質(zhì)智能材料。


Rodrigo利用了一些關(guān)鍵的軟件選擇,包括Unreal Engine 5,Blender,ZBrush,Substance Painter,Photoshop,TreeIt和Autodesk FBX Converter。使用這些工具,他提供了業(yè)內(nèi)人士的觀點(diǎn),以處理和接近為職業(yè)游戲創(chuàng)建風(fēng)格化資產(chǎn)。


您將看到最終場(chǎng)景的設(shè)置方式,并學(xué)習(xí)羅德里戈的照明方法,以及他用來(lái)渲染鏡頭和演示視頻的一些簡(jiǎn)單方法。所教授的技術(shù)不僅有助于從概念創(chuàng)建場(chǎng)景,而且還適用于您可能想要?jiǎng)?chuàng)建的任何風(fēng)格化環(huán)境。


通過(guò)完成本次研討會(huì),您將更好地了解專業(yè)游戲美術(shù)師用于創(chuàng)建風(fēng)格化環(huán)境的工作流程,并且您將了解解決問(wèn)題和處理不同結(jié)果的各種方法。


本次研討會(huì)附帶兩個(gè)可下載的文件夾;一個(gè)包括羅德里戈已完成的虛幻5項(xiàng)目,包括其所有資產(chǎn);第二個(gè)文件夾提供了本研討會(huì)中使用的各種軟件包中的Rodrigo工作文件。


教程時(shí)長(zhǎng): 308 分鐘

格式: HD 1920x1080


high.jpg


In this beginner-to-intermediate-level workshop, Rodrigo Brea shares various professional techniques and approaches for building stylized environments. This 5-hour guide covers topics including how to analyze a concept and create a breakdown; how to set up a basic scene in Unreal 5; different ways to create a variety of assets, from grass/foliage/trees to a hero piece; as well as how to texture and create a reusable Substance Smart Material.


Rodrigo utilizes a few key software choices, including Unreal Engine 5, Blender, ZBrush, Substance Painter, Photoshop, TreeIt, and Autodesk FBX Converter. Using these tools, he offers an industry-insider’s perspective to tackling and approaching the creation of stylized assets for professional games.


You’ll see how the final scene is set up, and learn Rodrigo’s approach for lighting, as well as a few simple methods he uses to render out beauty shots and a video for presentation. The techniques taught will be not only helpful for creating a scene from a concept, but will also be applicable to any stylized environment you may want to create.


By completing this workshop, you’ll have a better understanding of the workflow professional game artists use for creating stylized environments, and you will know a variety of ways to problem solve and approach different results.


Accompanying this workshop are two downloadable folders; one includes Rodrigo’s completed Unreal 5 Project including all its assets; a second folder offers Rodrigo’s working files from the various software packages utilized in this workshop.


Duration: 308 Minutes

Format: HD 1920x1080


描述:

標(biāo)簽: UE Unreal Engine 引擎 教程 風(fēng)格化 場(chǎng)景 建模 搭建
分類:教程 > 3D教程 > Unreal Engine
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2023/6/21 18:40:23 | 更新時(shí)間:2025/4/5 11:39:36

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