The Gnomon Workshop - Creating a Sci-Fi Pistol for Games
The Gnomon Workshop - 為游戲制作科幻風(fēng)格的手槍模型教程,使用軟件:Maya,ZBrush,Marmoset Toolbag,Substance Painter。
描述
學(xué)習(xí)如何為游戲制作創(chuàng)建科幻手槍。Riot Games的副藝術(shù)總監(jiān)Sean Marino分享了他為游戲建模武器資產(chǎn)的工作流程,從最初的概念開始,參考經(jīng)典射擊游戲,為模型建立一般風(fēng)格目標(biāo)。
作品從瑪雅開始,肖恩演示了如何創(chuàng)建武器的粗略塊,使用概念作為起始指南,并在需要時采取藝術(shù)自由來調(diào)整模型。然后將模型帶入ZBrush,在那里應(yīng)用一些硬表面雕刻工作來創(chuàng)建最終的高多邊形模型。準(zhǔn)備好高分辨率模型后,肖恩將所有內(nèi)容都放入Rizom UV Layout中,以打開UV的包裝,并使用Marmoset Toolbag烘烤所有內(nèi)容。
作為該過程的最后一步,肖恩打開了物質(zhì)畫家,介紹了創(chuàng)建主材質(zhì)模板的有用基礎(chǔ)知識,然后深入研究細(xì)節(jié)工作以生成武器的最終效果。
肖恩在硬表面和武器設(shè)計方面擁有十多年的經(jīng)驗(yàn),旨在分享他專業(yè)的、久經(jīng)考驗(yàn)的生產(chǎn)武器建模方法。雖然他的工作流程確實(shí)使用特定的軟件,但他共享的決策和工作流程可以應(yīng)用于您選擇的軟件。通過完成研討會,您將擁有為第一人稱或第三人稱游戲創(chuàng)建高度詳細(xì)的武器的知識。
時間: 142 分鐘
格式: HD 1920x1080
DESCRIPTION
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.
The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.
As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.
With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.
The concept art featured in this workshop is by Eldar Safi , used with permission from Forgeborne Games LLC for the board gameTerminus Frontier.
Duration: 142 Minutes
Format: HD 1920x1080
SOFTWARE USED
Maya
ZBrush
Marmoset Toolbag
Substance Painter
描述:
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