Artstation - TENTACLES - 40+ in ZBrush brushes and OBJs - 模型
40+ 個(gè)各種 ZBrush 畫筆和 OBJ 格式的的觸手模型。
市場(chǎng)上最好的觸手模型包 - 快速創(chuàng)建復(fù)雜的觸手怪物、章魚和其他生物。超級(jí)節(jié)省時(shí)間和創(chuàng)意生成器 - 快速為 3D 雕刻/設(shè)計(jì)/概念增添趣味,甚至增強(qiáng)和更改現(xiàn)有雕塑。
這些是無(wú)紋理的高多邊形雕塑。不包括示例演示角色。所有這些都在不犧牲細(xì)節(jié)的情況下被盡可能多地摧毀。請(qǐng)注意,此包的主要功能 - 曲線畫筆功能,僅限 Zbrush。對(duì)于其他軟件,我已經(jīng)提供了 OBJ,因?yàn)橛行┤舜_實(shí)要求它們。直接繪制出來(lái)以便重新拓?fù)洌姹海壎ǖ龋缓髣?dòng)畫和彎曲等。還提供了這些源部分,以防人們想嘗試在Maya,Blender等中沿著曲線復(fù)制。
Make sure to use Zbrush 2021.6.4 or later.
40+ Tentacles in various ZBrush brushes and OBJs
The finest tentacle pack of its kind on the market - quickly create complex tentacled monstrosities, octopi and other beings. Super timesaver and idea generator - quickly spice up 3D sculpting/designing/concepting, or even augment and change existing sculpts. Included you will find:
Zbrush Curve brush 1 & 2: 19 Tentacles with constant width and unique endpoints (heads), one oriented from above, the other from the side, so you can conveniently choose the angle you need.
Zbrush Curve brush 3 & 4: 35 Tentacles with falloff along the curve becoming smaller towards the tip, the other from the side for easy switching between two orientations (note that some in the first two brushes appear in this brush again, for an alternate falloff version).
Zbrush subtool file with all the source meshes
Zbrush subtool file with all tentacles drawn out straight, for retopology/baking/rigging in other software
OBJs of all source meshes
OBJs of all tentacles drawn out straight, for retopology/baking/rigging in other software
These are untextured high poly sculpts. Example demo character(s) not included. All have been decimated as much as possible without sacrificing detail. Please note that the main feature of this pack - the curve brush functionality, is Zbrush-only. For other software, I have provided OBJs as some people do ask for them. Drawn straight out in order to be retopologised, baked, rigged etc, and THEN animated and curved etc. Source parts of these also provided in case people would like to experiment with duplicating along curves in Maya, Blender etc.
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