Ebook Unity 4.x Cookbook 2013
在這本Unity 4.x使用手冊里,你可以學到:
提升你的角色的動畫使用unity新Mecanim系統。
測量和控制時間,包括暫停游戲,顯示時鐘倒計時定時器,甚至實現 子彈時間 效果。
使用相機,圖象,和其他功能,創建迷你地圖,縮放控制,景深,和攝像機之間切換。
定義材料,透明,鏡面反射和自發光材料,和多云的室外效果。
使用人工智能技術,使非玩家角色尋找對象,跟隨,互相逃離,或跟隨一個航路點序列,甚至聚集在一起像一群動物。
用微軟Kinect攝像頭,讓你和游戲,控制游戲中的人物,甚至錄制自己的動作捕捉。
使用實時雷達提高GUI的效果,自定義鼠標光標,模擬數字時鐘,對話框,鼠標移到物體上是材料高亮,圖形化的慘淡,和靈活的類列表。
保存和加載文本,XML或媒體資產從本地或遠程的網站及其數據庫。
Enhance your character`s animation in real time using Unity`s new Mecanim system
Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing bullet time effects
Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras
Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects
Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals
Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture
Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class
Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards
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