Digital-Tutors - 3ds Max 建模游戲模型簡介
所用軟件: 3ds Max2014
你將學到什么:
在這一系列的3ds Max教程中,我們將學習到一個游戲模型建模流程。
我們將開始學習如何組織我們的高精度模型,并分離其零部件再制做爆炸分解圖。這將在建模和烘焙階段很有用。
然后,我們就開始建模低多邊形版本的車,并討論了許多游戲建模工具和技術的關鍵。我們將討論如何重用高多邊形的版本的模型,然后使用石墨建模工具,以了解如何retopologize的工作流。
一旦我們完成建模,我們將開始為低多邊形版本的模型展開貼圖,并討論如何妥善分布UV,展貼圖的培訓課程中,我們將學習如何烘焙貼圖讓我們的低面數(shù)模型看起來像精模。
學完教程后,你將有一個堅實的理解如何為視頻游戲塑造模型,你開始創(chuàng)建自己的游戲模型,您將擁有所有的技能。
Software used
3ds Max 2014
What you will learn
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.
We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.
From there we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works.
Once we've finished modeling we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model.
By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models.
描述:
標簽: 視頻 教程 建模 游戲 max 車輛 賽車○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯(lián)系站長】 |
常見問題,點擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯/修改密碼/忘記密碼 | ||
●充值贈送系統(tǒng) | ||
●文件解壓出錯/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費資源 | ||
●為何要充值解鎖 | ||
●免責條款 | ||
●聯(lián)系站長(聯(lián)系站長前請先仔細閱讀 免責條款 ,網(wǎng)站只提供資源,不提供軟件安裝等服務!) |