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OF3D Academy - Masterviz - ENGLISH & Portuguese
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OF3D Academy - Masterviz - ENGLISH (70.2GB

OF3D Academy - Masterviz (Portuguese)(95.2GB,葡萄牙語(yǔ)版本多了一些內(nèi)容)


OF3D 建筑可視化大師班教程。

我們相信,每個(gè)創(chuàng)建逼真圖像的專業(yè)人士都不會(huì)神奇地做到這一點(diǎn)。

在您創(chuàng)建的每個(gè)神話般的可視化背后,都有一個(gè)方法。

是的,我們已經(jīng)開發(fā)了這種方法。

我們知道,這不是在渲染中實(shí)現(xiàn)真實(shí)感的唯一方法,

但我們保證我們的教學(xué)方式在世界上是獨(dú)一無(wú)二的,任何人都可以學(xué)習(xí)。


語(yǔ)音:英語(yǔ)/葡萄牙語(yǔ)

軟件: 3DsMax |Corona渲染器

項(xiàng)目文件:包括


你將會(huì)學(xué)到什么?


基礎(chǔ)

沒(méi)有理論就沒(méi)有實(shí)踐!就像在健身房一樣,首先你必須了解動(dòng)作,然后執(zhí)行它們。在 Archviz 中也不例外,在弄臟手之前,有必要為自己配備一些特定知識(shí)。低估基本概念將是一個(gè)很大的錯(cuò)誤,例如攝影、構(gòu)圖規(guī)則、照明、材料、顏色等。因此,在這里您將建立必要的理論基礎(chǔ)來(lái)創(chuàng)建令人驚嘆的可視化!


照明

光照是高級(jí)渲染背后的主要支柱之一。此支柱可以將渲染轉(zhuǎn)換為高度逼真的視圖,也可以完全銷毀它。這是建筑渲染中最重要的部分之一:傳達(dá)情感和講述故事——這離不開光線。


材料

長(zhǎng)期以來(lái),我們一直與不同的材料和紋理接觸。這意味著我們的感官絕對(duì)習(xí)慣于觀察和感受我們周圍的不同表面。因此,知道如何觀察我們周圍的世界,并能夠準(zhǔn)確地再現(xiàn)材料在現(xiàn)實(shí)生活中的行為方式,是精英3D藝術(shù)家不可或缺的技能。


相機(jī)

在3D世界中,相機(jī)是藝術(shù)家的眼睛。最佳角度是什么?如何構(gòu)建真正重要的東西?您需要突出顯示場(chǎng)景的哪些細(xì)節(jié)、亮點(diǎn)和方面?在本模塊中,將回答所有這些問(wèn)題和許多其他問(wèn)題。最后,您將了解定位和配置攝像機(jī)所需的一切 - 就像專業(yè)人士一樣!


建模和渲染設(shè)置

沒(méi)有實(shí)踐的理論是一文不值的!有必要知道如何重視3D的技術(shù)細(xì)節(jié)。當(dāng)目標(biāo)是最高質(zhì)量和執(zhí)行速度時(shí),在建模時(shí)保持獨(dú)立性并知道如何配置渲染至關(guān)重要。有了在此步驟中獲得的知識(shí),您將擁有必要的信心,永遠(yuǎn)不會(huì)成為“準(zhǔn)備好的塊”的人質(zhì)。


室內(nèi)室外場(chǎng)景和人性化植物

因此,您已經(jīng)擁有了軟件的理論,實(shí)踐和領(lǐng)域。現(xiàn)在是時(shí)候把這一切放在一起,親身體驗(yàn)成為一名3D藝術(shù)家的真正意義了。為此,我們將教您從頭到尾的整個(gè)工作流程,以生成從最簡(jiǎn)單到最復(fù)雜的完整場(chǎng)景。有了這個(gè),您不僅可以應(yīng)用迄今為止所學(xué)到的一切,還可以以實(shí)用的方式了解如何在最多樣化的場(chǎng)景和情況下工作時(shí)保持高效和富有成效 - 并且始終處于最高水平!


后期制作

高質(zhì)量的渲染直接來(lái)自科羅納。然而,事實(shí)是,總有一些調(diào)整和改進(jìn)可以將您的可視化提升到一個(gè)新的水平,我們稱之為“后期制作”。在OF3D Masterviz中,您將學(xué)習(xí)使用Photoshop從可視化中提取最大潛力。


先進(jìn)的技術(shù)

如果你是對(duì)膚淺、膚淺不滿意的人之一,那么你來(lái)對(duì)地方了。建筑可視化市場(chǎng)的精英不屬于那些安定下來(lái)的人,而是那些尋求使用最佳技術(shù)和流程的人。考慮到這一點(diǎn),我們決定打開游戲,向您展示如何實(shí)現(xiàn)對(duì)建筑可視化的技術(shù)和概念掌握。


獎(jiǎng)金

OF3D Masterviz 不僅僅是任何 3D 課程。我們認(rèn)真對(duì)待我們提供的教育質(zhì)量,我們最大的愿望是看到你 - 是的,你 - 在你的3D藝術(shù)家職業(yè)生涯中起飛。因此,為了讓您開始您的旅程,我們將為您提供最高質(zhì)量的塊和材料庫(kù)——并且經(jīng)過(guò)精心策劃!此外,我們將提供幾個(gè)實(shí)用的錄制教程,以幫助您解決日常生活中出現(xiàn)的復(fù)雜問(wèn)題,并提供提示和技巧。


high.jpg


WHAT WILL YOU LEARN?


FUNDAMENTALS


There is no practice without theory! Just like in the gym, first you have to understand the movements and then execute them. Within Archviz it is no different, it is necessary to equip yourself with some specific knowledge before getting your hands dirty. It would be a big mistake to underestimate fundamental concepts, such as photography, rules of composition, lighting, materials, colors, etc. Therefore, here you will build the necessary theoretical foundation to create breathtaking visualizations!


LIGHTING


Lighting is one of the main pillars behind a high-level rendering. This pillar can turn your render into a highly realistic view, or destroy it completely. Here’s one of the most essential parts of rendering for architecture: conveying emotions and telling stories — and that can’t be done without light


MATERIALS


We have been in contact with different materials and textures for a long time. This means that our senses are absolutely used to observing and feeling the different surfaces around us. Therefore, knowing how to observe the world around us, and being able to accurately reproduce the way materials behave in real life, is an indispensable skill for an elite 3D artist.


CAMERAS


Within the 3D world, cameras are the artist’s eyes. What’s the best angle? How to frame what really matters? What details, highlights and aspects of the scene do you need to highlight? In this module, all these and many other questions will be answered. In the end, you’ll know everything you need to be able to position and configure your cameras – like a pro!


MODELING AND RENDER SETUP


Theory without practice is worthless! It is necessary to know how to give importance to the technical details of 3D. When the objective is maximum quality and execution speed, having independence when modeling and knowing how to configure the render is crucial. With the knowledge acquired in this step, you will have the necessary confidence to never become a hostage of “ready blocks”.


INTERNAL, EXTERNAL SCENES AND HUMANIZED PLANTS


So you already have the theory, practice and domain of the software. The time has come to put it all together and live firsthand what it really is to be a 3D artist. For that, we’ll teach you the entire workflow, from start to finish, to produce complete scenes, from the simplest to the most complex. With this, you will not only apply everything you’ve learned so far, but you’ll also be able to understand in a practical way how to be efficient and productive when working in the most diverse scenarios and situations – and always at the highest level!


POST PRODUCTION


A quality render comes out straight from Corona. However, the truth is, there are always tweaks and refinements that can take your visualizations to the next level, and we call that “post-production”. In OF3D Masterviz you will learn to use Photoshop to extract the maximum potential from your visualizations.


ADVANCED TECHNIQUES


If you are one of those who are not satisfied with the shallow, with the superficial, you are in the right place. The elite of the Archviz market does not belong to those who settle down, but to those who seek to use the best techniques and processes. With that in mind, we decided to open the game and show you what to do to achieve technical and conceptual mastery of architectural visualization.


BONUS


OF3D Masterviz is not just any 3D course. We take the quality of education we deliver seriously, and our greatest desire is to see you — yes, you — take off in your career as a 3D artist. So, so that you can start your journey, we will present you with a library of blocks and materials of the highest quality — and curated! In addition, we will provide several practical recorded tutorials to help you solve complex problems that appear in everyday life, with tips and tricks.


描述:

標(biāo)簽: max cr 渲染 教程 科羅娜 corona 材質(zhì) 燈光
分類:教程 > 3D教程 > 3Ds max
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2023/8/14 16:20:20 | 更新時(shí)間:2025/4/5 11:43:37

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