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The Gnomon Workshop - Creating a Monolithic City in Unreal Engine 5 with Jianfeng Allan Li
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The Gnomon Workshop - Creating a Monolithic City in Unreal Engine 5 with Jianfeng Allan Li


李劍鋒在虛幻5引擎中創建單體城市教程。

 如果部分播放器無法播放,請使用potplayer. 


在這個由高級環境通才李劍鋒(Allan)主持的綜合研討會中,探索創建電影環境的完整工作流程。這個深入的教程詳細介紹了從收集參考資料和制作概念草圖到在虛幻引擎中將大型環境變為現實的所有內容。


本次研討會是為中高級美術師量身定制的,他們對各種工具有基本的了解,如Maya、Houdini、Gaea、SpeedTree、Substance Painter、ZBrush、Unreal Engine、Photoshop和Nuke。雖然本教程旨在提供資產創建和環境完成的完整概述,但不會逐步顯示某些詳細信息;因此,建議對研討會中使用的工具有基本的掌握。


在整個工作坊中,您將通過資產制作、場景組裝、基本遮罩繪畫技術和合成最終電影動畫,獲得有關CG環境創建藝術的寶貴見解。


本次研討會的一大亮點是介紹了作為視覺特效藝術家的見解和方法,Allan巧妙地將其融入到他在游戲引擎中創建電影動畫的過程中。完成工作坊后,你將能夠在虛幻引擎中制作更加身臨其境和逼真的環境,為未來的項目取得成功做好準備。


在整個研討會中,Allan使用了PolyHaven的資產和插件,SideFX的Greeble生成器,GitHub的Psyop的Cryptomatte工具,以及Mixamo的資產。


為期: 564 分鐘

格式: HD 1920x1080


high.jpg


Explore the complete workflow for creating a cinematic environment in this comprehensive workshop by Senior Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.


This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won't be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.


Throughout the workshop, you'll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.


A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you'll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.


Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.


Duration: 564 Minutes

Format: HD 1920x1080


描述:

標簽: 科幻 城市 場景 建模 渲染 動畫 教程
分類:教程 > 3D教程 > Unreal Engine
發布:CGer | 查看: | 發表時間:2023/8/15 12:52:49 | 更新時間:2025/4/5 11:43:39

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