Digital Tutors - Modeling and Rigging a Cartoon Shark in 3ds Max
Digital Tutors - 在 3ds Max 里建模并綁定一直卡通鯊魚
所用軟件:3ds Max的2011 SP2
在此3ds Max的教程中,我們將建模和綁定卡通鯊魚,同理也可以運用到其他海洋生物。此系列培訓著眼于卡通鯊魚在3ds Max中建模和綁定。我們期待創建一個基本的FK給我們的鯊魚模型,然后,我們提高我們的基本FK修改器來創建一個自動化的的游泳周期控制器,完成教程。
Software used
3ds Max 2011 SP2
What you will learn
During this 3ds Max tutorial we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max's built-in modifiers to create an automated swim cycle, finally finishing the tutorial with a quick look at a controller system and corrective shapes.
描述:
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