Digital Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max Tutorial
Digital Tutors - 創(chuàng)建3ds Max卡通人物UV貼圖教程
所用軟件:3ds Max 2010
你將學(xué)到什么:
在這個(gè)過(guò)程中,我們將使用多種技術(shù)為科學(xué)家角色在3ds Max中創(chuàng)建一個(gè)UV布局。
Software used
3ds Max 2010 and up
What you will learn
In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we'll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We'll use some basic projection methods like planar mapping or cylindrical mapping and we'll use pelt mapping to unwrap the head. In addition, we'll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you'll have a UV layout for your modeled scientist character and be able to create UVs for your own characters.
描述:
標(biāo)簽: max教程 貼圖展開(kāi)教程 uv教程○ 因利息系統(tǒng)長(zhǎng)期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號(hào)額外一次性補(bǔ)償當(dāng)前余額的 30% ,充值贈(zèng)送百分比提高 100% (暫定),請(qǐng)知悉。 ○ 充值或賬號(hào)問(wèn)題請(qǐng)【點(diǎn)擊這里聯(lián)系站長(zhǎng)】 |
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