Udemy - UE5 Sci-Fi VFX Series - Part 1 - Respawn & Ammo Pickup VFX
Udemy - UE5 Sci-Fi VFX Series - Part 2 - Laser & Plasma Blaster VFX
Udemy - UE5 Sci-Fi VFX Series - Part 3 - Energy Shield & Grenade VFX
Udemy - UE5 科幻視覺特效 - 3 部分系列教程
在一個由 3 部分組成的虛幻引擎特效系列教程中,您將學習如何從概念到為游戲實現做好準備。您將了解我的制作流程,該流程已在整個 AA 和 AAA 游戲制作過程中用于我的許多特效工作。
在第 1 部分中你將學習如何在行業軟件包中創建資源,并適當地準備它們,以便在考慮優化和性能的情況下導入虛幻引擎。然后,您將學習不同的技術來構建從簡單到復雜的 FX 材質,這將為您提供大量控制權,以滿足游戲玩法和藝術指導。這些材質還將通過使用精心規劃的參數和綁定與Niagara和藍圖進行通信。
在第 2 部分中,您將更多地關注武器特效、它們如何與世界互動、從玩家邏輯和動畫蒙太奇中生成,并更深入地了解視頻游戲制作實踐。我們將通過藍圖邏輯深入探討使用各種射彈和碰撞響應。我們將解決處理射彈的不同方法,并專注于故障排除方法,以幫助更好地解決生產環境中可能出現的問題。
在第 3 部分中,我們將使用我們的能量護盾進行更高級的材質工作,并在我們的藍圖和 Niagara 系統中為我們的能量護盾提供更深入的視覺特效原型制作方法。
This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production.
You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.
This is part 2 In a 3 part series where you will learn how to take an effect from concept to completion and be ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production.
In Part 2 you will focus more on weapons FX, how they interact with the world, spawn from player logic and animation montages and go deeper into video game production practices. We will dive into using various projectiles and collision responses through blueprint logic. We will tackle different ways of handling projectiles and focus on troubleshooting methods to help better navigate problems that can arise while in a production environment.
This. Is. It. Part 3 and The final chapter in our UE5 Sci-Fi VFX Series for Game Production. And we’re going out with a Bang. We’ll be diving into more advanced material work with our Energy Shield and deeper methods for prototyping VFX in our Blueprints and Niagara Systems for our Energy shield.
描述:
標簽: UE Unreal Engine 引擎 教程 游戲 開發 特效○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
—————————————————————————————————————————————— | ||
哪些資源會被列為付費資源? ●站長付費購買的資源,站長從其他途徑付費購買的資源。 ●資源包體積巨大,需要大量時間上傳,占用大量存儲空間的資源。(目前超過10GB的資源可能會列為付費資源) ●內容經常被某些人倒賣并惡意舉報的資源,收費可以減少惡意舉報的概率。 ●稀少的和高質量的資源。 |
常見問題,點擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯/修改密碼/忘記密碼 | ||
●充值贈送系統 | ||
●文件解壓出錯/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費資源 | ||
●為何要充值解鎖 | ||
●免責條款 | ||
●聯系站長(聯系站長前請先仔細閱讀 免責條款 ,網站只提供資源,不提供軟件安裝等服務!) |
![]() |
網站置頂/公示帖集合
33 0 1
教程 > 3D教程 > Unreal Engine
![]() |
網站置頂/公示帖集合
28 0 1
教程 > 3D教程 > Unreal Engine
![]() |
網站置頂/公示帖集合
16 0 0
教程 > 3D教程 > Unreal Engine