Guide Mesh Final Mesh Editor 1.4.1
對于依賴收縮包裝工作流程但正在尋找破壞性較小、對于曲面概念建模更友好的方法的 3D 建模者來說,Guide Mesh Final Mesh Editor 是一個有價值的工具。它最初是作為一個簡單的腳本構建的,用于同時編輯引導網格和最終網格,現在逐漸演變成一套有用的快捷方式和預設,可以幫助您處理多個概念設計。
我為什么要創建這個插件?
在遵循CGMasters課程并經常使用收縮包裝修改器后,我發現它不適合從事不斷發展設計的概念設計師。另一方面,布爾值雖然對于切口來說速度很快,但不一致,可能會導致拓撲問題。為了解決這個問題,我創建了一個插件,該插件支持快速迭代,同時保持詳細的表面并確保拓撲完整性。下面是可用不同工作流的比較表。
腳本有什么作用?
它為您提供了一組有用的快捷方式,可通過餅圖菜單和 N 面板中的菜單使用,便于同時編輯、改造或重新調整導向網格體和最終網格體。雖然腳本需要一點時間來適應,但它是一個非常直接的餅菜單(CTRL + Shift+Q),它為您提供了一堆功能,這些功能都圍繞著同一個目標:讓您在進行WIP設計時更輕松。
The Guide Mesh <> Final Mesh Editor is a valuable tool for 3D modelers who relying on the Shrinkwrap workflow but are looking for a less destructive, more concept modeling-friendly approach. Originally built as a simple script to edit both Guide Mesh and Final Mesh at the same time, it is progressively evolving into a suite of useful shortcuts and presets that should help you work on multiple concept designs.
Why did I create this addon?
After following CGMasters course and a regular use of the Shrinkwrap modifier, I found it unsuitable for concept designers working on evolving designs. On the other hand, booleans, although fast for cutouts, are inconsistent and can cause topology issues. To address this, I created an add-on that enables quick iterations while maintaining detailed surfaces and ensuring topology integrity. Here's a comparison table for the different workflows available.
What does the script do?
It provides you a set of useful shortcuts available via a Pie Menu and a menu in the N-panel, which facilitate simultaneous on-the-go editing, retrofitting or readjustment of both the Guide Mesh and Final Mesh. Although the script requires a little time to adapt, it is a very straight forward pie menu (CTRL+Shift+Q) which offers you a bunch of functions that all revolve around the same goal: to make your life easier while working on WIP design of yours.
描述:
標簽: blender 插件 軟件 建模 工具 曲面建模 概念建模○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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