CGCircuit - Multi Layered Destruction in Houdini
胡迪尼的多層破壞教程。在本課程中,我們將學習如何創(chuàng)建汽車穿過墻壁的詳細模擬教程。
專為初學者和中級學生設計,我們將專門研究如何安裝Quixel bridge,以便使用Megascans資產來建造我們的墻。我們還將研究幾種在Houdini中實現(xiàn)ACES以進行專業(yè)色彩管理控制的方法。
我們將考慮創(chuàng)建一個可重復使用的數(shù)字資產,以制作具有UV和表面細節(jié)的磚墻。然后,我們將利用此資產并制作一套完整的布景,包括窗戶和門。
我們將斷開所有內容,然后通過復雜的約束來設置模擬。
接下來,我們將利用各種技術添加多個不同的細節(jié)層。
這些將是粒子模擬,機場和塵埃的火焰兵模擬,我們還將研究發(fā)射RBD以添加額外的小部件。
然后,我們將查看 USD 和 SOLARIS,以便設置渲染場景。
然后,我們將研究如何使用 materialX 和新的 XPU 火焰著色器,以便我們可以利用 KARMA 的新(測試版)XPU 功能,從而大大加快渲染時間。
CGCircuit - Multi Layered Destruction in Houdini
In this course, we will learn how to create a detailed simulation of a car driving through a wall.
Designed for beginner and intermediate students, we will specifically look at how to install Quixel’s bridge in order to use a Megascans asset to build our wall. We will also look at a couple of ways to implement ACES in Houdini for professional color management control.
We will look at creating a reusable digital asset to make a brick wall complete with UV’s and surface detail. We will then take this asset and make a set complete, with windows and a door.
We will fracture everything and then set up the simulation with sophisticated use of constraints.
Next, we will add multiple different layers of details by utilizing various techniques.
These will be particle simulations, Pyro simulations for airfields and dust and we will also look at emitting RBD’s to add additional small pieces.
We will then look at USD and SOLARIS in order to set up the scene for rendering.
We will then look at using materialX and the new XPU pyro shader so that we can utilize the new (beta) XPU feature of KARMA which greatly accelerates rendering time.
Main Takeaways
How to set up ACES in houdini
How to use COPS to convert textures in ACES colour space
How to install Quixel bridge into Houdini to use megascans assets
How to make a digital asset
How to fracture different material types such as glass, wood and concrete.
How to setup sophisticated constraint networks to control the fracture of different material types.
How to make accurate collision objects for the simulation.
How to implement other passses to add further levels of detail to the shot.
How to use debris source node
How to use POP grains
How to use Pyro solver
How to create an air field to improve interaction between elements.
How to make custom pyro emitters
How to make a dust pass using pyro tools.
How to optimizie the simulation for caching
How to bring Houdini scene in SOLARIS
How to convert shaders into materialX
How to implement KARMA XPU
描述:
標簽: 胡迪尼 Houdini 特效 動力學 教程 動畫 破碎○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯(lián)系站長】 |
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