本課程介紹V-Ray2.0渲染引擎的功能,并演示了如何擴展3ds Max的最先進的工具,如間接照明,毛發,紋理和材質編輯器,3D立體渲染等。課程內容包括的關鍵點比如建立基本材質,圖像采樣,顏色映射,細分值,照明,以及渲染元素,RT,和物理的V-Ray渲染工作流程。練習文件所包含的課程。
主題包括:
安裝和設置的V-Ray.
使用DMC取樣.
了解色彩映射模式.
添加一個球形的補光燈.
用V-Ray的dome燈工作.
使用輻照映射和光緩存.
創建漫反射顏色.
制作反光材料.
創建半透明.
確保圖像的采樣與質量.
控制的V-Ray物理相機.
創建運動模糊效果.
合成V-Ray元素.
This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.
Topics include:
Installing and setting up V-Ray
Using the DMC Sampler
Understanding color mapping modes
Adding a spherical fill light
Working with the V-Ray Dome Light
Using irradiance mapping and Light cache
Creating diffuse color
Making reflective materials
Creating translucency
Ensuring quality with image sampling
Controlling the V-Ray physical camera
Creating a motion blur effect
Compositing V-Ray elements
描述:
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