Artstation - Realistic Prop Texturing - In-Depth Tutorial Course
復(fù)古電視機紋理深入教程,學習如何為游戲和電影從頭到尾渲染資產(chǎn)。您將學習錨點使用、自定義 Alpha 繪畫、光照和渲染、獨特紋理等技術(shù)!使用軟件:SUBSTANCE 3D PAINTER, ADOBE ILLUSTRATOR 和 MARMOSET。25GB。
所有紋理都將在Adobe Substance 3D Painter中完成,渲染將在MARMOSET4中完成。我們還將使用Adobe Illustrator創(chuàng)建自定義alpha。
在本課程中,您將學習創(chuàng)建您在圖像和預(yù)告片中看到的最終結(jié)果所需的一切。除此之外,相同的技術(shù)幾乎可以應(yīng)用于任何類型的模型。本課程包含超過 18+ 小時的內(nèi)容 - 您可以遵循每一步 - 該課程確實包含一些小時間失誤。這只是為了加快非常重復(fù)的任務(wù),其余的都是實時完成的。
Vintage TV Texture- In-Depth Tutorial Course
Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!
SUBSTANCE 3D PAINTER, ADOBE ILLUSTRATOR, AND MARMOSET.
All the texturing will be done in Adobe Substance 3D Painter, and the rendering will be done in marmoset toolbag 4. We will also make use of Adobe Illustrator to create custom alphas.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of model.
18+ HOURS!
This course contains over 18+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses. This is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by going over some baking errors you may encounter and how to fix them. Then we will first create all of our height information in order to facilitate our use of anchor points. We will then proceed to create our base materials, add storytelling in the form of wear&tear, cryon drawings, and more, we will create various bits of text in Adobe Illustrator to use on our model and do some final polish.
Once that is done, we will export all the artwork to Marmoset Toolbag 4 and set up our lighting and cameras for render.
SKILL LEVEL
This asset texturing course is perfect for students who have some familiarity with texturing, Substance 3D Painter, and Marmoset – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
Substance 3D Painter
Adobe Illustrator
Marmoset Toolbag 4
YOUR INSTRUCTOR
Handy Chevrin is a self-taught Hard Surface artist currently working for NVIDIA and Dekogon as a freelance artist.
描述:
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