Udemy - Unreal Engine 5 - Gameplay Ability System - Top Down RPG
Udemy - 虛幻5引擎 - 游戲能力系統 - 俯視視角的角色扮演游戲創建教程,53.1GB
這是目前最全面的虛幻引擎課程。如果您想學習如何構建功能齊全的 RPG 游戲,本課程將使您能夠使用可擴展的代碼庫來構建,并使用 AAA 質量代碼構建。如果您曾經想過在C++和藍圖之間劃清界限,那么這就是適合您的課程。如果你曾經想創建一個包含統計系統、能力、升級、法術、屬性、菜單的 RPG,同時保持你的代碼庫干凈并遵循最佳實踐,這就是你的課程。如果你想提升虛幻引擎開發能力,更好地了解引擎的內部工作原理,那么本課程就是為你準備的。如果您計劃使用互連系統制作自己的嚴肅游戲,涉及屬性、能力、升級、敵人和 AI,并為多人游戲編碼,那么這就是適合您的課程!
在本課程中,我們將創建一個自上而下的RPG風格的游戲,其中包含使用虛幻引擎內置的游戲能力系統(GAS)構建的系統。在這里,您將學習如何構建已發布的游戲,并對其進行專業編碼,以便可以輕松擴展、升級和維護。我們遵循SOLID編碼原則,并以AAA級發行的游戲(如Fortnite)的方式平衡藍圖/C++比率。我在 AAA 發布游戲代碼方面的經驗,以及與行業資深開發人員的咨詢,使我能夠向您揭示真實發布游戲的代碼庫的方式。如果你曾經想知道藍圖與C++相比,藍圖中可以保留多少游戲,那就別無所求。這門課程就是答案。
此游戲項目中的資源是專門為本課程制作的,并將在資源包中提供。這包括:
角色,包括主角光環,以及包括哥布林戰士、哥布林游俠、哥布林薩滿、紅黑惡魔、食尸鬼和蘑菇在內的敵方角色。
一個模塊化的地下城包,可以拼湊在一起制作基本的地牢
存儲點和方尖碑
粒子系統效果,包括爆炸、升級效果、彈弓、命中沖擊、電束、火球、火霹靂、火焰、眩暈效果的星星等等!
敵人、腳步聲、法術等的音效!
HUD的紋理,包括高質量的按鈕,框架,動態動畫的法術地球儀,進度條,XP欄等等!
光環和所有敵人的完整動畫集
更多其他知識點!
This is the most comprehensive Unreal Engine course available. If you want to learn how to architect a fully-functional RPG game, this course will give you the ability to do so with an expandable code base, architected with AAA quality code. If you've ever wondered where to draw the line between C++ and Blueprints, this is the course for you. If you've ever wanted to create an RPG complete with a stats system, abilities, leveling up, spells, attributes, menus, all while keeping your code base clean and following best practices, this is the course for you. If you want to step up your Unreal Engine development capabilities and better understand the inner workings of the engine, this course is for you. If you have plans to make your own serious game with interconnecting systems, involving attributes, abilities, level ups, enemies and AI, and coded for multiplayer, this is the course for you!
In this course, we will create a top-down RPG style game, filled with systems architected using Unreal Engine's built-in Gameplay Ability System (GAS). This is where you will learn how to architect a shipped game, and code it expertly so it can be easily expanded, upgraded, and maintained. We follow SOLID coding principles, and balance the Blueprint/C++ ratio in a way that AAA shipped games do, such as Fortnite. My experience with AAA shipped game code, as well as consultations with industry veteran developers has allowed me to reveal to you the way a real shipped game's code base looks like. If you've ever wondered how much of a game can be kept in Blueprint versus C++, look no further. This course is the answer.
The assets in this game project were made specifically for this course, and will be provided in an asset pack. This includes:
Characters, including Aura, the main character, as well as enemy characters including Goblin Warriors, Goblin Rangers, a Goblin Shaman, Red and Black Demons, the Ghoul, and a Shroom.
A modular dungeon pack that can be pieced together to make basic dungeons
A waypoint shrine and obelisks
Particle Niagara System Effects, including explosions, level up effects, slingshot rocks, hit impacts, electricity beams, fireballs, fire bolts, flames, stars for stun effects, and more!
Sound effects for enemies, footsteps, spells, and more!
Textures for the HUD, including high-quality buttons, frames, dynamically-animated spell globes, progress bars, XP bar, and more!
Full animation sets for Aura and all enemies
Much more!
描述:
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