Symmetrize Uv Util 1.4.0
Symmetrize Uv Util v1.4.1 for Blender
如果您使用的是對(duì)稱模型,最好保持其 UV 貼圖和紋理對(duì)稱。此插件可以檢測(cè)網(wǎng)模型的結(jié)構(gòu)并自動(dòng)調(diào)整每個(gè)UV頂點(diǎn)。
功能:
對(duì)稱您的 UV 貼圖
如果您的 UV 貼圖應(yīng)該是完全對(duì)稱的,只需使用對(duì)稱功能即可。此功能使UV貼圖在面板上的指定軸上對(duì)稱。
擴(kuò)展模式
展開模式是從單面 UV 貼圖創(chuàng)建雙面 UV 貼圖的功能。如果需要,您也可以使用筆刷。
將對(duì)撐軸放置在任意位置
通過使用 2D 光標(biāo)作為樞軸點(diǎn),可以將對(duì)稱軸放置在任何位置。您可以從“軸位置”選項(xiàng)中的中心,開始,結(jié)束或2D光標(biāo)中指定一個(gè)。
支持 UDIM 磁貼
使用 UDIM 紋理時(shí),將根據(jù) UDIM 切片邊界執(zhí)行對(duì)稱化(如果“使用切片邊界”已打開)。現(xiàn)在,您可以在每個(gè) UDIM 磁貼上有效地對(duì)稱 UV 貼圖。
If you're working with a symmetric model, keeping its UV map and texture symmetric is a good idea. This add-on can detect the structure of your mesh and adjust each UV vertex automatically.
Symmetrize your UV map
If your UV map should be fully symmetrical, just use the Symmetrize function. This function makes the UV map symmetry across the specified axis on the panel.
You can use a brush ("Start Brush") if your mesh has some asymmetrical parts. When you trace some parts with the special brush, the only traced parts are symmetrized. The size of the brush can be changed by pressing the "F" key.
Expand mode
The Expand mode is a feature that creates a double-sided UV map from a single-sided UV map. You can also use a brush if needed.
Position the axis anywhere
The axis of symmetry can be placed anywhere by using the 2D cursor as a pivot point. You can specify one from Center, Start, End or 2D Cursor in the "Axis Position" option.
UDIM tiles supported
Symmetrizing is performed based on the UDIM tile boundaries when working with UDIM texture (if "Use Tile Boundary" is turned on). You can now efficiently symmetrize UV maps on each UDIM tile.
描述:
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