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B-Renderon - Blender渲染管理工具
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B-Renderon V3.1 Win

B-Renderon v3.1 Standalone Render Manager WIN

B-Renderon v4.0 2025


Blender 動畫師越來越依賴命令行腳本進行渲染,這既是因為性能的提高(即更少的內存消耗,更少的渲染崩潰與某些附加組件,以及通常更快的渲染),也因為我們經常需要留下多個Blender 文件來渲染一夜或一個周末。


但是編寫命令行腳本可能非常繁瑣且容易出錯(鍵入錯誤通常會導致渲染丟失)。這就是為什么我開發了 B-Renderon,這是一個獨立的程序,具有漂亮且方便的圖形界面,可以從命令行渲染多個Blender文件,而無需打擾(甚至看不到,除非您愿意)命令行。


幾乎所有在支持的平臺上使用Blender并用它進行渲染的人都會從使用B-Renderon中受益。一旦你在渲染工作流程中采用了像B-Renderon這樣的工具,方便到你會感覺它不可或缺,這取決于你正在處理的項目。只需將一堆Blender文件拖放到 B-Renderon 上,點擊渲染,然后第二天看到它們就全部渲染好了,這簡直令人非常滿意。能夠輕松批量渲染Blender場景/攝像機/視圖圖層或具有不同Blender版本的不同文件,或者快速設置不同的幀范圍并渲染它們,這種靈活性使繁瑣的過程變得輕而易舉。


在具有多個 GPU 的系統中,它還可以極大地幫助,在并行實例中使用不同的 GPU 加速渲染,同時渲染不同的幀等功能。


high.jpg


I work every day at a small animation studio, using Blender (among other software), and then I come home and use Blender some more for personal projects. Both at my job and at home, I found that I, and the other animators I work with, were relying more and more on command line scripts to render, both because of performance improvement (i.e. less memory consumption, less rendering-crashes with some add-ons, and generally faster renders) and because we often times need to leave multiple blend files to render overnight or over the weekend. 


But writing command line scripts can be quite tedious and error prone (typing errors are often times lead to a render missed). That's why I developed B-Renderon, a standalone program with a nice and handy graphical interface to render multiple blend files from command line, without bothering with (or even seeing, unless you want to) the command line. 


While developing it, several ideas came to mind to expand and improve upon it, and it ended up being something definitely cooler and more useful than I had envisioned.   


Who can benefit from it?


In my opinion, pretty much everyone using Blender on the supported platforms, and making renders with it, would benefit from using B-Renderon. In my experience, once you have adopted a tool like B-Renderon in your rendering workflow, it ranges from being handy to feeling indispensable, depending on the projects you are dealing with. Simply dragging and dropping a bunch of blends onto B-Renderon, hitting render, and coming the next day to see them all rendered is just satisfying. And the flexibility of being able to easily batch render blends scenes / cameras / viewlayers or different blends with different blender versions, or to quickly set up different frame ranges and render them, to name a few, turns tedious processes into a breeze. It can also help immensely in systems with multiple GPUs, to speed up rendering using different gpu's in parallel instances rendering different frames at the same time.


描述:

標簽: Blender 渲染 插件 軟件 工具 管理器
分類:資源 > 軟件資源 > Blender及其插件
發布:CGer | 查看: | 發表時間:2023/10/29 20:08:42 | 更新時間:2025/4/5 11:49:01

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B-Renderon V3.1 Win

鏈接: https://pan.baidu.com/s/1KckKSuSS158XsRC8t8tkJg?pwd=tx56 提取碼: tx56 


B-Renderon v3.1 Standalone Render Manager WIN

鏈接: https://pan.baidu.com/s/15LclNDBALhHJ1BqMLTb7Gg?pwd=p43y 提取碼: p43y 


B-Renderon v4.0 2025

鏈接: https://pan.baidu.com/s/1ZnaQSAVOobv1NPGqBhGE2w?pwd=rfg9 提取碼: rfg9






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