Skillshare - Making a Light Tank - Approach to Fast 3D Realism
Reality Capture 和Blender 制作輕型坦克模型 - 快速逼真的 3D 模型創(chuàng)建方法
為了在 CGI 中實(shí)現(xiàn)真實(shí)感,有兩個(gè)主要秘訣:燈光和貼圖。在本課程中,我們將學(xué)習(xí)一個(gè)快速簡便的工作流程,以快速為您的 3D 渲染制作高質(zhì)量和逼真的資產(chǎn)。我們將通過攝影測量來實(shí)現(xiàn)這一目標(biāo),但不是我們傳統(tǒng)上的做法。
我們將學(xué)習(xí):
1. 在2-3分鐘內(nèi)快速獲取照片掃描數(shù)據(jù),而不是幾小時(shí)
2. 在 Reality Capture 中處理這些信息
3. 糾正 Blender 中的網(wǎng)格偽影和斑點(diǎn)
4.將極高多邊形網(wǎng)格轉(zhuǎn)換為低多邊形,同時(shí)保留紋理中的每一個(gè)細(xì)節(jié)
5. 優(yōu)化模型以用于 3D 場景
6. 免費(fèi)資產(chǎn)!
我們將討論如何在現(xiàn)實(shí)生活中的限制下快速為您的場景制作逼真的資產(chǎn)。你在傍晚散步時(shí)遇到了一些東西,你希望這能成為你下一個(gè)CG場景的一部分。拿出你的手機(jī),開始掃描!通過這種Run & Gun掃描,出現(xiàn)的偽影將在Blender中得到處理。最后,您將擁有一個(gè)漂亮的資產(chǎn)庫。
To achieve Realism in CGI, there are two main secrets: Lighting and Texturing.
In this class, we will learn a fast and easy workflow to quickly make high quality and realistic assets for your 3D renders.
We will achieve this by photogrammetry, BUT not how we conventionally do it.
We will cover:
1. Quick acquisition of data for photoscanning in a matter of 2-3 minutes instead of hours
2. Processing this information in Reality Capture
3. Correcting the mesh artifacts and blobbiness in Blender
4. Converting extremely high poly mesh to low poly while preserving every detail in texture
5. Optimising the model for use in the 3D scenes
6. Free Assets!
We will talk about about how to quickly make a realistic asset for your scenes within real-life limitations. You come across something during your evening walk and you wish if this could be a part of your next CG scene. Take out your phone and START SCANNING!
With this Run & Gun scanning, the artifacts that arise, will be taken care of in Blender.
In the end, you will have a beautiful asset for you asset library.
描述:
標(biāo)簽: blender Reality Capture 建模 教程 照片建模 攝影測量○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號(hào)額外一次性補(bǔ)償當(dāng)前余額的 30% ,充值贈(zèng)送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號(hào)問題請【點(diǎn)擊這里聯(lián)系站長】 |
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